DemonCrawl Is Bursting With Content




- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
v1.44 Patch Notes
EDIT:
Hotfix #1 @ June 6th, 3:50 PM
Hi folks,
Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy!
Full patch notes below.
---
New Features
- Added Lv1 emblem: The Descent - "All stages gain Tunnel mod. Gain Astrolabe. Gain Treasure Amulet."
- Added glint: Scary Glint - "Remove 10 monsters from each stage"
- Added glint: Sainted Glint - "The first stage gains a random positive mod"
- Added glint: Weakening Glint - "Reduce the stage power of all stages by 1"
- Added glint: Friendly Glint- "Spawn 5 strangers in bubbles at the start of the quest"
Balance Changes
- Educational stage mod sign density reduced from 8% to 6%
- Explosive stage mod activation chance reduced from 30% to 25%
- Dark Chest curse can no longer add a mod to the current stage
- Very slightly reduced the Emblem density multiplier in Beyond
Bug Fixes
- Fixed Harbinger not showing item descriptions in bottom panel
- Fixed Familiars not counting as living objects for the purposes of effects (e.g. Spark mastery)
- Fixed a bug that caused Timelord boss mod to proc multiple times per minute
- Fixed Reclamation emblem not providing Pennypincher item
- Fixed a glitch that would permit item crafting on metaprogression materials
- Fixed Lumberjack II unintentionally increasing Sawblade durability after each stage
- Fixed a crash when using Lumberjack ability while orbs other than Sawblades were present
- Fixed "Unstable" Sigil suffix mod icon not showing up in the hud
- Fixed Spark mastery being able to activate before monsters have spawned
- Fixed a rare crash related to Nightmare mod and Brain in a Vat
- Fixed Marksman II activating on all kinds of monster reveals
- Fixed UI overlap after dying to a Mimic
- Fixed a regression that could cause hidden immutable objects to get destroyed by explosions
- Reworked Golem Glove's trigger code so that it no longer interferes with the first click of a stage
- Fixed a softlock that could occur when opening the escape menu during a cutscene
- Fixed Altar of Blood and Magic Totem bypassing Bruises' power immutability
- Fixed a rare bug that could cause auto-discharge items to auto-discharge before they were ready
- Possible workaround for crash related to Hero Trial restart
- Speculative fix for crash related to "check_immutable" script
EDIT:
Hotfix #1 @ June 6th, 3:50 PM
- Fixed crash related to Boom Bow Mage targeting an empty cell
- Fixed crash from popping paint out of a bubble
- Fixed Powder Keg Mage not detonating its barrel after 5s
- Powerchording now activates before status effect timers, giving you an extra turn with Knuckles items
- Fixed Manabank toast stating incorrect amount of mana gained
- Fixed potential issue with saving the current mastery after beating Q5H
- Fixed paint sound effect not playing
- Fixed items like Dumbbell interfering with sources of max life loss
- Fixed minor alignment issue with status effect HUD
- Speculative fix for Constant Reminder emblem status effect crash
[ 2020-06-06 03:11:58 CET ] [Original Post]
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