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DemonCrawl Is Bursting With Content
  • 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
  • 5 Quests & multiple difficulties for a long-lasting challenge.
  • 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
  • 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!
  • Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
  • Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
  • 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

  • Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
  • Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
  • There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
  • Over 100 achievements and yes they are tough.
DemonCrawl
Therefore GamesDeveloper
Therefore GamesPublisher
2019-11-05Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (1124 reviews)
Public Linux Depots:
  • DemonCrawl for Linux [454.03 M]
  • DemonCrawl Content [600.62 M]
v1.44 Patch Notes

Hi folks,

Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy!

Full patch notes below.
---

New Features

  • Added Lv1 emblem: The Descent - "All stages gain Tunnel mod. Gain Astrolabe. Gain Treasure Amulet."
  • Added glint: Scary Glint - "Remove 10 monsters from each stage"
  • Added glint: Sainted Glint - "The first stage gains a random positive mod"
  • Added glint: Weakening Glint - "Reduce the stage power of all stages by 1"
  • Added glint: Friendly Glint- "Spawn 5 strangers in bubbles at the start of the quest"

Balance Changes

  • Educational stage mod sign density reduced from 8% to 6%
  • Explosive stage mod activation chance reduced from 30% to 25%
  • Dark Chest curse can no longer add a mod to the current stage
  • Very slightly reduced the Emblem density multiplier in Beyond

Bug Fixes

  • Fixed Harbinger not showing item descriptions in bottom panel
  • Fixed Familiars not counting as living objects for the purposes of effects (e.g. Spark mastery)
  • Fixed a bug that caused Timelord boss mod to proc multiple times per minute
  • Fixed Reclamation emblem not providing Pennypincher item
  • Fixed a glitch that would permit item crafting on metaprogression materials
  • Fixed Lumberjack II unintentionally increasing Sawblade durability after each stage
  • Fixed a crash when using Lumberjack ability while orbs other than Sawblades were present
  • Fixed "Unstable" Sigil suffix mod icon not showing up in the hud
  • Fixed Spark mastery being able to activate before monsters have spawned
  • Fixed a rare crash related to Nightmare mod and Brain in a Vat
  • Fixed Marksman II activating on all kinds of monster reveals
  • Fixed UI overlap after dying to a Mimic
  • Fixed a regression that could cause hidden immutable objects to get destroyed by explosions
  • Reworked Golem Glove's trigger code so that it no longer interferes with the first click of a stage
  • Fixed a softlock that could occur when opening the escape menu during a cutscene
  • Fixed Altar of Blood and Magic Totem bypassing Bruises' power immutability
  • Fixed a rare bug that could cause auto-discharge items to auto-discharge before they were ready
  • Possible workaround for crash related to Hero Trial restart
  • Speculative fix for crash related to "check_immutable" script

EDIT:

Hotfix #1 @ June 6th, 3:50 PM
  • Fixed crash related to Boom Bow Mage targeting an empty cell
  • Fixed crash from popping paint out of a bubble
  • Fixed Powder Keg Mage not detonating its barrel after 5s
  • Powerchording now activates before status effect timers, giving you an extra turn with Knuckles items
  • Fixed Manabank toast stating incorrect amount of mana gained
  • Fixed potential issue with saving the current mastery after beating Q5H
  • Fixed paint sound effect not playing
  • Fixed items like Dumbbell interfering with sources of max life loss
  • Fixed minor alignment issue with status effect HUD
  • Speculative fix for Constant Reminder emblem status effect crash

[ 2020-06-06 03:11:58 CET ] [Original Post]
GAMEBILLET

[ 6450 ]

1.86$ (88%)
17.48$ (13%)
24.87$ (17%)
1.95$ (80%)
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42.45$ (15%)
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20.17$ (19%)
GAMERSGATE

[ 1556 ]

5.4$ (82%)
16.0$ (60%)
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0.42$ (79%)
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10.0$ (75%)
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20.0$ (50%)
3.4$ (83%)
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1.13$ (96%)
6.16$ (82%)
12.0$ (70%)
5.95$ (83%)
24.0$ (60%)
1.58$ (95%)
1.8$ (82%)
8.8$ (78%)
16.0$ (60%)
12.0$ (60%)
3.48$ (83%)
1.76$ (82%)
2.64$ (82%)
16.0$ (60%)
0.68$ (91%)
2.09$ (87%)
12.15$ (73%)
0.87$ (91%)
3.4$ (83%)
8.0$ (80%)
MacGamestore

[ 4239 ]

1.49$ (94%)
1.71$ (91%)
2.98$ (85%)
2.99$ (75%)
1.99$ (80%)
1.99$ (80%)
4.99$ (50%)
37.89$ (5%)
1.19$ (76%)
53.99$ (10%)
1.99$ (87%)
1.99$ (89%)
5.59$ (20%)
53.99$ (10%)
16.99$ (15%)
1.29$ (84%)
1.39$ (91%)
1.19$ (88%)
8.99$ (10%)
1.19$ (88%)
1.19$ (88%)
17.49$ (13%)
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5.99$ (80%)
13.99$ (7%)
2.49$ (75%)
1.19$ (88%)
2.49$ (83%)
1.24$ (75%)
1.29$ (84%)

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