
Using atmospheric story telling, Doombringer chronicles the clash between two rival clans. The Order of Sil’ocy and the Brotherhood of R’whin, dwindling factions of a wasted world. You enter the pivotal silo that supports Sil’ocy life, hoping to carve out a better life for your kind.
DOOMBRINGER wears its influences on its sleeve. Exploration, weapon variety and tight movement are emphasised above all else. It’s a chaotic, superlative experience - while very familiar for any AFPS fans.
Episode 1, will be free and should whet your appetite for more horde filled labyrinths in future!
DOOMBRINGER wears its influences on its sleeve. Exploration, weapon variety and tight movement are emphasised above all else. It’s a chaotic, superlative experience - while very familiar for any AFPS fans.
Episode 1, will be free and should whet your appetite for more horde filled labyrinths in future!
Multi-player(free to play):
DOOMBRINGER is like any other multi-player FPS you’ve played, but on growth hormones and steroids. You move faster, the guns hit harder and victory tastes much sweeter.
Episode 2 trailer at Realms Deep 2023 and Version 1.3 released
Weapons
- QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET.
- QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings.
- QuakeC: "Straight" beam now behaves more properly at all ranges
- QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).
Loading Screens
- Engine: Added support for MenuQC loading screens (following FTE standard).
- QuakeC: Added new loading screen design, instead of still images.
Aim Assist
- QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.
Netcode
- Engine: Changed viewangle networking from absolute to relative.
- QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping.
- QuakeC: Fixed vibration on lifts caused by stairsmooth.
Monsters
- QuakeC: Moved monsters to CSQC. Should stop warping of monsters on stairs and around corners.
- QuakeC: Added velocity based knockback. Stops monsters from "building up" knockback and suddenly flying off in a direction once lifted off the ground.
- Engine: Fixed incorrect logic with trapezoid sound calculation.
Mapping
- QuakeC: Initial testing support of warpzonelib from Nehara. This is very incomplete.
Along with releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share.
- Version 1.3 released - See below for a shortened list of what the new update brings.
- Realms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th.
- Realms Deep steam sale - We're participating in the Realms Deep steam sale also, so if you haven't already bought the single player, take this opportunity to do so. The sale will go on between 9/28 - 10/3
- Community Duel Cup - One of our community members Fossil has taken it upon himself to host a one day duel cup this Sunday (October 1st). Sign up over at Challonge
Weapons
- QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET.
- QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings.
- QuakeC: "Straight" beam now behaves more properly at all ranges
- QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin).
Loading Screens
- Engine: Added support for MenuQC loading screens (following FTE standard).
- QuakeC: Added new loading screen design, instead of still images.
Aim Assist
- QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer.
Netcode
- Engine: Changed viewangle networking from absolute to relative.
- QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping.
- QuakeC: Fixed vibration on lifts caused by stairsmooth.
Monsters
- QuakeC: Moved monsters to CSQC. Should stop warping of monsters on stairs and around corners.
- QuakeC: Added velocity based knockback. Stops monsters from "building up" knockback and suddenly flying off in a direction once lifted off the ground.
- Engine: Fixed incorrect logic with trapezoid sound calculation.
Mapping
- QuakeC: Initial testing support of warpzonelib from Nehara. This is very incomplete.
[ 2023-09-26 22:24:02 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 or alike
- Processor: 2.0+ GHz Single Core Processor (Dual-Core Processor recommended)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). Latest video drivers must be installed.
- Storage: 6 GB available space
Recommended Setup
- OS: Ubuntu 16.04 or alike
- Processor: AMD Ryzen 7 2700 3.40GHzMemory: 8 GB RAM
- Graphics: AMD Radeon RX 580 or NVIDIA GTX 1060Network: Broadband Internet connection
- Storage: 10 GB available space
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