Fadeout is a Third Person shooter in the vein of classic PC games from the late 90s and early 2000s. Inspired by games like Quake, Unreal Tournament, and Team Fortress with some unique twists. Each playable character features unique combat traits that never force you into playing a specific role, you can change your playstyle as you see fit. Master the various gadgets & tools such as the Detonator to "rocket-jump" yourself across the map. Fight in online multiplayer with several classic gamemodes including; Deathmatch, Team Deathmatch, and more to come!
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
Coming Feb 25th - Grotto Map Update
Mega-Weapon: The Final Coil
Swimming
Conquest gamemode now features a catchup mechanic for teams behind more than 100 points
Tommygun rework: Zero spread & Removal of headshotting (Tracking weapon!)
Burst Rifle rework: Zero spread, damage reduced from 11 to 9 per bullet (x3 burst)
Starting ammo altered for several characters
Mega Weapons now trigger their respawn time on new rounds. (instead of carrying over or rolling over)
Abigail's BABY shotgun alt fire could not be held for repeat shots
Several odd spectator and late-joining related bugs fixed
Hemlock had some odd recolor texture errors on his default outfit
Hemlock & Dalton tail physics updated
[h2]
The Final Coil[/h2]
Fire & Hold to charge up
Release, deal 45 damage to every target within the sphere of electricity
Deals 9x Damage to those in water (405 damage)
Deals self damage if used in water (uh oh...)
New Features:
New Grotto Map, +music & more!Mega-Weapon: The Final Coil
Swimming
Upgrades &/Or Feature updates:
Networking upgrade, 45 tick to 60 tickConquest gamemode now features a catchup mechanic for teams behind more than 100 points
Balance Adjustments:
Dalton Rifle zoom decreased, easier to spot closer targetsTommygun rework: Zero spread & Removal of headshotting (Tracking weapon!)
Burst Rifle rework: Zero spread, damage reduced from 11 to 9 per bullet (x3 burst)
Starting ammo altered for several characters
Mega Weapons now trigger their respawn time on new rounds. (instead of carrying over or rolling over)
Bug Fixes:
Several typos fixedAbigail's BABY shotgun alt fire could not be held for repeat shots
Several odd spectator and late-joining related bugs fixed
Hemlock had some odd recolor texture errors on his default outfit
Hemlock & Dalton tail physics updated
[h2]
The Final Coil[/h2]
Fire & Hold to charge up
Release, deal 45 damage to every target within the sphere of electricity
Deals 9x Damage to those in water (405 damage)
Deals self damage if used in water (uh oh...)
[ 2023-02-20 08:40:36 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: Intel i5 6th gen or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 870 or Equivalent
- Storage: 1500 MB available space
Recommended Setup
- OS: Linux
- Processor: Nvidia GTX 980 or HigherMemory: 8 GB RAM
- Graphics: Nvidia GTX 980 or Higher
- Storage: 1500 MB available space
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