Fadeout is a Third Person shooter in the vein of classic PC games from the late 90s and early 2000s. Inspired by games like Quake, Unreal Tournament, and Team Fortress with some unique twists. Each playable character features unique combat traits that never force you into playing a specific role, you can change your playstyle as you see fit. Master the various gadgets & tools such as the Detonator to "rocket-jump" yourself across the map. Fight in online multiplayer with several classic gamemodes including; Deathmatch, Team Deathmatch, and more to come!
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
0.55.02 now live!
+ Chagned more buttons & general UI look
+ Fixed several lockerroom bugs
+ Added rotate character buttons in Lockeroom
+ Fix some loading screen issues, increasing loading times
+ 0 damage knockbacks fixed on TNT, Rockets, and Brutal Shot explosions
+ Harpoon Hitbox size 18 -> 20
+ Harpoon gravity 2.0 -> 1.0
+ Harpoon speed 7800 -> 9000
Friday, Camille, Charlie
+ Movement Speed Increased by 12%
Bingo, Camille, Charlie
- Roll Cost increased
- Bingo 25 -> 30
- Camille 20 -> 30
- Charlie 15 -> 20
Charlie
+ Energy regen tick chagned from 1.0 seconds to 0.33 seconds
+ Energy Regen per tick chagned from 30 to 10 (effectively the same)
Bingo
- Dagger level 2, 3 damage cvhanged from 50,55 to 47, 50
- Dagger swing cooldown increased 0.04 to 0.1 seconds
- level 2, 3 model length & hitbox length decreased slightly
- Dagger climb no longer works on invisible walls
Blaise
- Barrel explosion now deals 50% explosive 50% fire damage (making blaise able to take damage from it)
+ Barrel delay reworked slightly to allow more damage storage, and further launches
(Combo is now Barrel -> Shoot barrel -> hit with bat)
+ Bingo & Blaise VO was too quiet
+ More invisible walls in Mechanyon & Fortress
+ More kill zones in Fortress
+ Charlie Mafia skin physics adjusted
+ Pause button visible during respawn phase (confused people)
[Features]
+ New character portrait UI+ Chagned more buttons & general UI look
+ Fixed several lockerroom bugs
+ Added rotate character buttons in Lockeroom
+ Fix some loading screen issues, increasing loading times
[General Balance]
+ Ammo & Tommy Gun spawns added to Mechanyon+ 0 damage knockbacks fixed on TNT, Rockets, and Brutal Shot explosions
[Character Balance]
Hemlock+ Harpoon Hitbox size 18 -> 20
+ Harpoon gravity 2.0 -> 1.0
+ Harpoon speed 7800 -> 9000
Friday, Camille, Charlie
+ Movement Speed Increased by 12%
Bingo, Camille, Charlie
- Roll Cost increased
- Bingo 25 -> 30
- Camille 20 -> 30
- Charlie 15 -> 20
Charlie
+ Energy regen tick chagned from 1.0 seconds to 0.33 seconds
+ Energy Regen per tick chagned from 30 to 10 (effectively the same)
Bingo
- Dagger level 2, 3 damage cvhanged from 50,55 to 47, 50
- Dagger swing cooldown increased 0.04 to 0.1 seconds
- level 2, 3 model length & hitbox length decreased slightly
- Dagger climb no longer works on invisible walls
Blaise
- Barrel explosion now deals 50% explosive 50% fire damage (making blaise able to take damage from it)
+ Barrel delay reworked slightly to allow more damage storage, and further launches
(Combo is now Barrel -> Shoot barrel -> hit with bat)
[Bugs]
+ Barrel sound effect spam bug fixed+ Bingo & Blaise VO was too quiet
+ More invisible walls in Mechanyon & Fortress
+ More kill zones in Fortress
+ Charlie Mafia skin physics adjusted
+ Pause button visible during respawn phase (confused people)
[ 2021-05-14 22:29:11 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: Intel i5 6th gen or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 870 or Equivalent
- Storage: 1500 MB available space
Recommended Setup
- OS: Linux
- Processor: Nvidia GTX 980 or HigherMemory: 8 GB RAM
- Graphics: Nvidia GTX 980 or Higher
- Storage: 1500 MB available space
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