




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey guys, just wanted to update you on the current State of Development in regards to 0.10 TL;DR: Still working on 0.10, after migrating the Engine Version of Godot from 3.5 to 4.2, its now slowly coming along. Working on some features and systems which i mention further down below. After releasing the maintenance version 0.09.2 in december and putting out some hotfixes, i started migrating the game from Godot Engine version 3.5 to 4.2. After overcoming those initial incompatabilities and migration problems, development is now chugging along as before. The major version changed some core functionalities/internal scripting Objects that was heavily relied on. This required some manual changes and some bigger frustrations. But now its working well again. Its just not too much fun having to change like 400 code occurences bc. the way exports work were changed. The new version brought a lot of improvements and changes to how the engine worked in general, which benefit the game in many ways and make development much easier in many aspects and fix some weird behaviours/bugs the game had previously. Some new features coming in 0.10: - Research: Research Artifacts/Books/Blueprints to unlock features and recipes for stronger items. (This should allow for a smoother unlocking experience, compared to 0.09.2) - World 3 : Desert: Slowly tackling the features/zones i want to add with 0.10. - Ranged Weapons: Adding additional ranged weapon types, like bows (and maybe some more) which will consume specific Ammo Items. Consuming Ammo will boost the power of your attacks even more. Ammo will come in different tiers and maybe some special Ammo with special effects will get added. The focus will be for the ammo to be a good bonus, but not an inherent necessities. Ranged weapons will still function without ammo (to be idle compatible) - Gem Upgrade UI: Direct Craft: This is already functional in my current dev build. It allows the player to directly craft higher tier gems either for only raw resources or by also using lower tier gems that you might not need anymore. No ETA for 0.10, as this is a free time hobby project for me. Im trying to get this game testable/playable as soon as possible, as player feedback is very important for me. If you are interested in staying in touch, give critique/feedback/suggestions/ideas, or get irregularily regular updates, feel free to join us on Discord I appreciate your time, interest, and thank you for playing the game! Keep it up! Have a great one!
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