A long journey awaits you through the large locations of the planetary station. Each level contains a unique design, unusual mechanical creatures and secret areas.
You have to find out why the entire research complex fell into decay and find a way to get out of it. Battles with robots will be an indispensable attribute of the entire game, and the passage of many areas will require finding the optimal tactics
A special humanoid robot will accompany you on the journey. If you can overcome all the difficulties of the adventure, you will meet a living being, one of those who inhabit the planet

You have to find out why the entire research complex fell into decay and find a way to get out of it. Battles with robots will be an indispensable attribute of the entire game, and the passage of many areas will require finding the optimal tactics
A special humanoid robot will accompany you on the journey. If you can overcome all the difficulties of the adventure, you will meet a living being, one of those who inhabit the planet

Features:
- Huge, non-linear locations full of robots and an aggressive environment.
- Dark atmosphere of the decaying complex, where progress requires caution and exploration of the surrounding area
- Get your own drone that will help you in battle throughout the game
- Transform one of the robots into a vehicle and make the final journey on it
Update #10
- Added more checkpoints.
- Many jerky animations are now smoother.
- Jump height adjusted.
- Some enemies are now significantly slower.
- Satellite drone shoots faster and can use special attacks under certain conditions.
- Added the ability to remap gamepad controls.
- Many optimizations, fixes and visual improvements
[ 2021-11-28 18:44:45 CET ] [Original Post]
Update #9
- Level Dismal Exhibition has been changed to be more beginner-friendly
- Jump height slightly increased, fall damage significantly reduced
- Some physics fixes
- Fixed a crash when trying to change weapons
[ 2021-05-09 16:38:56 CET ] [Original Post]
Update#8
- Added aiming line
- Some issues fixed in air hub
- Added mouse shooting
[ 2020-12-30 21:01:28 CET ] [Original Post]
Significant rebalancing
- Weapon reload animation will resume automatically if interrupted
- Fixed bugs when changing weapons with keys 1-4 during reloading
- The satellite will be more accurate when shooting small mines
- The platforming has been optimized in many places and is more merciful
- Damage of enemies decreased by 10% in the mine, orchard and air hub
- Enemy health reduced by 30% in extraterrestrial contaminant
- Flying drones in the mine can now fly up to the character's line of fire
- Flying platforms and large elevators in the air hub have been accelerated, shortened the path and increased the speed of the elevator in front of the boss.
- In air hub, the location of enemies has been revised to prevent imminent death at the slightest mistake
- Tactical rover cannot be defeated by spamming plasma bombs
- Reworked the logic of getting V-P50E50 armor in the orchard
- Mist cloud, after the disappearance of Harmony (boss), is now visible in the dark
- Harmony (tank) now flies and walks much faster
- Flamethrowers now smoothly increase the radius of damage
- Added hint signs in some places
- Many small fixes and optimizations
[ 2020-10-21 21:02:12 CET ] [Original Post]
Update #5
- Many visual improvements
- Fixed UI elements getting focus erroneously, resulting in unwanted clicks
- Fixed excessive damage in dismal exhibition
[ 2020-10-08 19:25:29 CET ] [Original Post]
Update #4
- Minor handgun and rifle tweaks.
- Most platforms no longer block shots.
- Robot spawn doors do not block shots if the enemy is "on top" of the door.
- Minor visual improvements.
[ 2020-09-25 19:17:26 CET ] [Original Post]
Update #2
- While holding the shot button, the direction of the character is locked.
- Radius of the cartridges has been increased, which makes it easier to shoot at flying targets.
- The character returns to its original state automatically when you release [raise weapon] button/axis.
- The elevators are a little faster now.
- Jumping algorithm slightly tweaked
[ 2020-08-17 20:27:14 CET ] [Original Post]
Update #1
Have a nice trip
Hi, here's the first update.
- Fixed a bug where a character would get stuck inside Harmony forever.
- When traveling on Harmony, it was not possible to display the menu.
- Some sprites were displayed distorted.
- Slightly reduced transition time between areas.
Have a nice trip
[ 2020-08-10 17:45:16 CET ] [Original Post]
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