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Patch notes 1.0.4 Happy monday everyone, thankfully it's not tuesday yet! Here are a few new fixes! As always, if you experience any issues the best place to contact us is through discord: ( https://discord.gg/7pfUKae ) Additionally we will be releasing the Helheim Hassle Soundtrack in about 30 minutes from me writing this! Patch notes: (SPOILERS) - Fixed issue where leaving Modgunn attached to her door in Shackstead, and then traveling to another level, saving and quitting would cause the game to crash when loading. - Fixed issue where reattaching Modgunn to her door in Shackstead would cause the game to save when it wasn't supposed to. - Fixed issue where leaving Modgunn in one area and then traveling to another area in the same world, then saving and reloading, would cause her to spawn and fall infinetly until the player put her back in their inventory or traveled to another world. - Fixed issue where time since last save would always show as 'less than one minute' because I'm... quite frankly, not a very good programmer. - Added two additional checkpoints to a certain chase sequence in Wetwood. - Fixed a draw order issue in New Goblin Woods - Added a door in Shackstead to prevent players from skipping huge parts of the level. - Fixed issue where 'These Runes Are Made Up' quest could be started again after completing it.
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