Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
Performance improvements and changes to cave-type maps
[Performance] Non-essential item loot filter checks (such as those used for rendering) are now managed by a background thread. This should serve to increase performance/reduce lag.
[Performance] Performance has been improved for most of the maps in Act 2.
[Balance] Scout-type summons now move closer to their targets before they start shooting, making them behave more like dog fighters than snipers.
[Bug fix] There was previously a need to re-equip the ship after spending points into the Founders skill "Molten Metals" for it to have an effect on on-board turrets. This requirement has been removed.
[Bug fix] Conditions are now sorted according to type when evaluated. This should remove many of the weird character stat sheet updates that have been observed - some work on this topic likely remain.
Version 1.0404
[Misc] Most maps in Act 2, and all Continuum Event cave maps, have been revised. They are now composed of long windy thick connected tunnels.[Performance] Non-essential item loot filter checks (such as those used for rendering) are now managed by a background thread. This should serve to increase performance/reduce lag.
[Performance] Performance has been improved for most of the maps in Act 2.
[Balance] Scout-type summons now move closer to their targets before they start shooting, making them behave more like dog fighters than snipers.
[Bug fix] There was previously a need to re-equip the ship after spending points into the Founders skill "Molten Metals" for it to have an effect on on-board turrets. This requirement has been removed.
[Bug fix] Conditions are now sorted according to type when evaluated. This should remove many of the weird character stat sheet updates that have been observed - some work on this topic likely remain.
[ 2023-04-11 20:30:25 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
Recommended Setup
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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