Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
A new skill, a new event, and various other changes!
[UI] Updated some particle effects.
[UI] Bullet spread is now shown in weapon tooltips.
[UI] Adding/removing a sensor now causes a smoother zooming effect.
[Misc] The map with the final boss in Act 2 has been revised to make it maneuverable with slightly bigger ships
[Misc] Several maps in Act 2 have been enlarged.
[Misc] Revised the tutorial map.
[Event] A new event has been added to Act 4.
[Performance] Performance improvements have been made by drawing less details for small entities when a low zoom is employed.
[Performance] Performance improvements have been made by changing some key data structures.
[Performance] Path finding has been made alot faster in cave-type events/maps.
[Balance] Removed the sensor debuff clouds in some maps in Act 2.
[Balance] Elite enemies in PvP maps now have significantly more hull.
[Balance] Bulk pickup range is no longer related to ship size (i.e., only to sensor range).
[Balance] The crit damage cap has been increased by 2x.
[Balance] Bullet spread has been reduced for the BF Cannon.
[Balance] Turrets effectiveness has been buffed for larger ships based on their number of turrets. Turrets on a large ship with few turrets are slightly more effective than those on a large ship with many turrets.
[Bug fix] Fixed the evaluation order of buffs to correctly convert active buffs for the Axiom T7 skill "Armament Transformer".
[Bug fix] Fixed a bug that caused some on-board turret buffs to not be applied correctly.
[Bug fix] Fixed a background tile that sometimes was rendered incorrectly.
[Bug fix] Fixed a bug in the tutorial - the correct dialogue failed to load upon equipping the dropped engine.
[Bug fix] Fixed an issue that could cause enemies and summons to follow incorrect paths.
Version 0.900
[Skill] A new Vagrantis T3 skill called "Turret Damage Booster" has been added: On-board turret damage is increased based on the number of available turrets. Fewer turrets mean more damage.[UI] Updated some particle effects.
[UI] Bullet spread is now shown in weapon tooltips.
[UI] Adding/removing a sensor now causes a smoother zooming effect.
[Misc] The map with the final boss in Act 2 has been revised to make it maneuverable with slightly bigger ships
[Misc] Several maps in Act 2 have been enlarged.
[Misc] Revised the tutorial map.
[Event] A new event has been added to Act 4.
[Performance] Performance improvements have been made by drawing less details for small entities when a low zoom is employed.
[Performance] Performance improvements have been made by changing some key data structures.
[Performance] Path finding has been made alot faster in cave-type events/maps.
[Balance] Removed the sensor debuff clouds in some maps in Act 2.
[Balance] Elite enemies in PvP maps now have significantly more hull.
[Balance] Bulk pickup range is no longer related to ship size (i.e., only to sensor range).
[Balance] The crit damage cap has been increased by 2x.
[Balance] Bullet spread has been reduced for the BF Cannon.
[Balance] Turrets effectiveness has been buffed for larger ships based on their number of turrets. Turrets on a large ship with few turrets are slightly more effective than those on a large ship with many turrets.
[Bug fix] Fixed the evaluation order of buffs to correctly convert active buffs for the Axiom T7 skill "Armament Transformer".
[Bug fix] Fixed a bug that caused some on-board turret buffs to not be applied correctly.
[Bug fix] Fixed a background tile that sometimes was rendered incorrectly.
[Bug fix] Fixed a bug in the tutorial - the correct dialogue failed to load upon equipping the dropped engine.
[Bug fix] Fixed an issue that could cause enemies and summons to follow incorrect paths.
[ 2023-03-15 18:32:22 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
Recommended Setup
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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