Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
Sentinel - a new kind of ship!
[New ships] 11 sentinel-type ships have been added to the loot table.
[Misc] Beam weapons by friendly summons no longer collide with players, unless they can provide buffs.
[Misc] Crosshair lasers no longer collide with background-type enemies.
[Misc] The queue for running physics tests (AABBs and raycasts) could previously, given complex scenes (e.g., Continuum Events with multiple players), fill up. This would yield many auras and explosions to miss. The max number of raycasts/AABBs per frame has now been extended, and this should solve these issues.
[Bug fix] Fixed a physics-related crash bug.
Version 0.5550920380
[New ship type] A completely new ship type has been added! This variant moves like the worm summons, and is called "Sentinel". It comes with on-board turrets and can be modded in the same fashion as other ships.[New ships] 11 sentinel-type ships have been added to the loot table.
[Misc] Beam weapons by friendly summons no longer collide with players, unless they can provide buffs.
[Misc] Crosshair lasers no longer collide with background-type enemies.
[Misc] The queue for running physics tests (AABBs and raycasts) could previously, given complex scenes (e.g., Continuum Events with multiple players), fill up. This would yield many auras and explosions to miss. The max number of raycasts/AABBs per frame has now been extended, and this should solve these issues.
[Bug fix] Fixed a physics-related crash bug.
[ 2022-09-09 19:51:44 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
Recommended Setup
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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