Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
Balance update
[Balance] The Founders skill "Skill Shot" now also applies to on-board turrets.
[Balance] The Founders skill "Mind vs Body" now also applies to on-board turrets and summoned drones.
[Balance] The Vagrantis skill "Boosters" now provides 10% increased engine power per point spent (up from 2%). It is now also based on the total power (as is described in the player stat sheet), rather than the power of the engine alone.
[Balance] The Vagrantis skill "Quick draw" now also affects on-board turrets. It also provides 20% bonus speed per level (up from 5%).
[Misc] Docking/undocking speed for larger ships has been greatly increased.
[Misc] The "Ricochet" weapon mod now behaves more predictable (a bit closer to the "Bounce" mod).
[Continuum Transmuter] Auto-fill recipes now support items in all inventory tabs.
[Bug fix] Fixed an issue with the auto-fill "Random Continuum Entity" recipe that caused it to only be applied for Rare-grade items.
[Bug fix] Bulk-moving items from the storage to the inventory no longer overflows into world-space if the inventory is full.
[Bug fix] Fixed a few incorrect texts.
Version 0.5550920367
[Balance] The Auxiliary Item "Predictive Sensor" has had its duration increased to 60 seconds (up from 1 second).[Balance] The Founders skill "Skill Shot" now also applies to on-board turrets.
[Balance] The Founders skill "Mind vs Body" now also applies to on-board turrets and summoned drones.
[Balance] The Vagrantis skill "Boosters" now provides 10% increased engine power per point spent (up from 2%). It is now also based on the total power (as is described in the player stat sheet), rather than the power of the engine alone.
[Balance] The Vagrantis skill "Quick draw" now also affects on-board turrets. It also provides 20% bonus speed per level (up from 5%).
[Misc] Docking/undocking speed for larger ships has been greatly increased.
[Misc] The "Ricochet" weapon mod now behaves more predictable (a bit closer to the "Bounce" mod).
[Continuum Transmuter] Auto-fill recipes now support items in all inventory tabs.
[Bug fix] Fixed an issue with the auto-fill "Random Continuum Entity" recipe that caused it to only be applied for Rare-grade items.
[Bug fix] Bulk-moving items from the storage to the inventory no longer overflows into world-space if the inventory is full.
[Bug fix] Fixed a few incorrect texts.
[ 2022-08-03 09:56:41 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
Recommended Setup
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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