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How does it feel to explore a relationship playground? In We should talk, players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels. In a live-streamed event on Twitch and Steam, Jordan Jones-Brewster and Carol Mertz will describe the development process of this unique narrative mechanic, and how it allows for a different way to engage with meaningful choices. Afterwards, the development team will respond to questions in chat about the design and development of We should talk.
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