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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone I know I haven't posted here in awhile. First off, I don't want to make any excuses for why there hasn't been any Roguelands updates. I want to come clean and be honest with those of you who have been so supportive of me. I have come to the realization that I have been making games wrong. It has been 3 games now that I have started and then abandoned. The thing is, when I start a game, I get obsessed with the idea and work on it everyday for hours on end. After a dev cycle of about a year, I launch the game with the intention of NEVER working on another game. I always think "This is it. This is the game I will update forever because it is going to be the best I can do." Then the game launches. Many people enjoy it, many people have valid criticisms, and many people absolutely hate it for whatever reason. I see all of these responses and think to myself wow this is not the best I can do, I need to start over with something else. This is the worst thing for a developer to do to the fans and I kept thinking to myself why do I keep running into this problem? But then it hit me. I've never had an end goal in mind when I start a project. There has never been a proper ending planned. Magicite didn't have it, Roguelands didn't have it, and my mobile game Dragonbolt Vanguard sure as hell didn't have it. This is a HUGE disservice to the players because they can invest time and money into the game but there is no defined end game payoff. I also make the mistake of "promising" things when really they are just ideas that seem cool at the time. Examples of this are expressed through my many twitter and reddit posts. There are many players who have a decent amount of hours played for all of my games, but usually they end up being confused as to how or when the games are supposed to end. I just want you guys to know that I've never had a solution planned. It took me 3 games and a whole lot of upset people to make me realize this enormous mistake. Look, I know some of you are♥♥♥♥♥♥♥♥off about how I've handled things, and I can't blame you. I'm just a dude who likes to make games and this has been a really hard lesson to learn. I can't blame those of you who will never purchase/play my games again because it has been 3 times now that I've wronged you. I just want to come out and say that I can never quit making games. I get anxious if I'm away from my computer for too long or if I don't have a notepad to scratch down ideas. Ever since I launched my first (failed) mobile game back in my college dorm room I was addicted. I'm always on this quest to get better and better and it can actually be a detrimental obsession, oftentimes making me ignore other aspects of life. I want to let all of you know that I'm working on one game from now on until it is complete. It will be my FIRST EVER single-player game. It will have a story with a beginning and an ENDING. No one will play it until it has 100% content implemented, and Early Access will be strictly for catching last minute bugs. It's going to be a relaxing RPG set in a world that has already been saved, with many influences from Animal Crossing. Like I said before, I don't expect any of you to buy it or support me because of my past mistakes. But I just needed to get this off my chest and to tell you what has been going on with me as a developer and as a person. The truth is, I'm a fragile incomplete guy that only wants to make the perfect game and to hopefully make a few people happy along the way. If you give me another chance then I will prove to you how much I've grown as a developer with a complete game. If not, then I hope this post at least gives you proper insight as to the reasoning behind my actions and shortcomings, and I am truly sorry I dragged you into this mess. There are plenty of other indie devs who have their crap together and are more deserving of your time and money, so definitely go support them. Thanks for everything these past few years. Sean
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