Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7417 reviews)
Public Linux Depots:- Easy Red 2 LINUX [2.48 G]
Update 1.2.1: New quality animations, important reworksHi everyone,
We just included 5 new reworked weapon animations in the latest update and can't wait to hear your feedback.
The new animations will bring a fresh and exciting experience to the game, and we are confident that you will love it!
Here's some preview of them (but we recommend trying them directly into the game now!)
[previewyoutube=fFSwA0-fNs4;full][/previewyoutube]
We will need a few more month to rework all FPS animations, but we will keep updating often to give you more reworked animations every week.
TPS/AI Animations will be reworked just once we finish the FPS animations.
We also made some quite big reworks regarding Map Editor and Destruction system aiming mostly to gain better performance and stability.
This is the list of the most important changes:
New features:
Reworked FG42 animations.
Reworked Garand animations.
Reworked Bren animations.
Reworked Arisaka animations.
Reworked Luger animations.
Reworked orders and throw animations (only for weapons with reworked animations).
Map Editor management reworked; Maps created/edited from this version will load much faster in Campaign menu. (We suggest to edit and reupload your maps to the workshop to improve their performance for the players).
Added prop density details in Map Editor.
Added Grass Density increase option in Map Editor (Big maps only).
Added a few Map & Mission Editor props.
Fixes:
Fixed spanish chat not working.
Updated Roi-Namur map.
Player board has been moved to minimap menu.
Fixed Decals scaling in Map & Mission Editor.
Fixed soviet ranks.
Fully reworked destruction system to have much better performance online and to allow more complex destructibility in future.
Many other fixes from Feedbacks gathered on the Discord server.
For the next weeks we will go on reworking animations, we will continue works on Normandy campaign (big news coming soon!) and we will keep working into fixing bugs and adding more features from your suggestions.
Another new patch for the Nintendo switch version adding all the recent changes of this and the other recent update is also on it's way.
In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
[ 2023-02-04 14:17:55 CET ] [ Original post ] Easy Red 2 is the game for who knows what he wants from a World War 2 Game:
Simulation in weapons and movements,
historical accuracy in battles,
huge maps with a lot of deployed units,
vehicles dominating the battlefields and a
realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in
Italy, from the shores of
Anzio, to the bombed peaks of
Montecassino, and in
Japan in the middle of the Battle for
Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.
- Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.
- Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.
- Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.
- Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.
- Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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