Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(7417 reviews)
Public Linux Depots:- Easy Red 2 LINUX [2.48 G]
Update 1.0.9: Anzio Rework Part 2Hi everyone.
During last weeks we moslty continued Anzio rework. We completly redisegned Montecassino abbey and added new buildings, trees & props for Anzio campaign. We expect to make one last Anzio rework update soon where a few more buildings and do more changes on the map.
Here's all the changelogs:
New features:
Reworked Montecassino & added 19 modular abbey props.
Added new Italian rural house.
Reworked Torre San Lorenzo.
Added Italian barn model (4 variations).
Added new Thompson M1 model, animations & sounds.
Added 20 round magazine for Thompson M1 (and fixed 30 round magazine).
Added new Oak tree model.
Added explosion decals on terrain.
Added Australian uniform & faction.
Added Australian Infantry to Cassino City mission.
Added new reversed Y rail prop.
Added prop for John Forst Bridge.
Added new italian church with side buildings and multiple texture variation.
Added Polish localization.
Added new British voice acting.
Added new road decals.
Added new Cassino main square.
Added new metal fences props.
Fixes:
Changes in Anzio map.
Many new sound changes.
Improved lighting & colors.
Fixed PPSH41 size.
Fixed missing airport refill zone in 'Kos Airport' mission.
Improved terrain shader.
Improvements in AI.
Weapons doesn't stop bullets anymore.
Improved Pilotka 3d model.
Increased explosion radius in realistic settings.
Num keys to rotate scale and lift Mission/Map Editor props have been reinroduced.
Improvements in sound FXs.
Various other fixes.
We are also progressing in the Stalingrad DLC; We completed adding all the animations, weapons and vehicles for the DLC; We just need to complete the buildings and the map. Very soon the first screenshots of the DLC will be published.
The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Also you can stay in touch with us through our Discord server.
Thank you all,
Marco
[ 2022-05-10 19:31:27 CET ] [ Original post ] Easy Red 2 is the game for who knows what he wants from a World War 2 Game:
Simulation in weapons and movements,
historical accuracy in battles,
huge maps with a lot of deployed units,
vehicles dominating the battlefields and a
realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in
Italy, from the shores of
Anzio, to the bombed peaks of
Montecassino, and in
Japan in the middle of the Battle for
Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.
- Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.
- Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.
- Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.
- Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.
- Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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