





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We are proud to announce that "A Painter's Tale: Curon, 1950" is nominated as "Best Italian Game" and "Best Innovation" at the ninth edition of the Italian Video Game Awards, the official award dedicated to excellence in the world of video games.
The winner will be announced during the gala event on Thursday 1 July at 8PM CEST, live on the Official Twitch Channel: https://www.twitch.tv/firstplayable
SPRING SALE! It's time to celebrate Spring! From March 15th to March 22nd "A Painter's Tale" will be available on Steam with a 30% discount!
You asked. We listened. We are excited to release our second patch with some interesting new fixes!
The team at Monkeys Tales Studio has been very hard at work, and we are excited to release our first patch for "A Painter's Tale" with the last fixes.
A Painter's Tale: Curon, 1950 is out now! A Painters Tale: Curon, 1950 is a story about love and resistance, an adventure game about historical memory. The bell tower that comes out of the lake is the last memento of the old village of Curon, flooded by the waters of Lake Reschen in 1950 due to the construction of a dam, despite the protest of the citizens. The plans for the dam started during the Fascist era, opposing the interests of a big industrial group to the wellbeing of the villagers, who were forced to leave their homes and pastures. What lies beneath the bell tower still emerging from the lake?
"A Painter's Tale" will be showcased at the Milan Games Week (November 26th-29th), in the framework of the digital exhibit dedicated to the Italian Indies! www.milangamesweek.it/indie The game is now in the pipeline, and we will announce the release date very soon! Wishlist the game now ti celebrate the launch day with us! https://store.steampowered.com/app/1283370/A_Painters_Tale_Curon_1950/
Live meeting (in Italian) with the development team for a stroll through the world of "A Painter's Tale: Curon, 1950". The birth of the project, the first inspections on the site, the stylistic choices and writing work in balance between reality and fiction. The full version of the game is scheduled for December 2020.
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