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Since our last few updates have suffered delays, I decided to push one out a little early for once!
There's a few new features I'm excited about in this update, though probably the most effort has gone into testing and bugfixing. (Shout-outs to zdenbartal for reporting a bunch of issues I wasn't aware of.) As a result, you can see the changelog has a whole laundry list of things that now work properly. I also dropped the health on a couple of bosses to prevent big difficulty spikes.
You, our players, have so much power to change the game for the better -- just by leaving feedback and positive reviews. So don't hold back!
Now, a preview of the new stuff:
(Ooh, what do all the shiny new icons do?!)
The promised revamp of the research tree has officially begun. I'm still fleshing it out, but there's already been significant changes, especially the introduction of class-unique options that unlock more cards and bonuses. Whether you're a Kinetic, Telepath or Augmenter, you'll find a couple of strong upgrades waiting for you that should make a significant difference to how each class feels to play. And if you don't like your choices, there is now an easy and clearly-marked way to respec mid-game.
Next month will probably see a lot of work on controller support, and a more comprehensive tutorial for the inventory. It's been far too common for players to not know how to use consumables, or end up struggling with the interface in some other way, making it an issue that I badly need to address.
After all, an indie game that's not accessible to new players is dead on arrival.
Time will tell how far I get in one month. For now... Happy Stalking, and I'll see you all in the Zone!
v0.7.5.6 Changelog:
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