
To help bring the Source Engine up to date several new features are included:
- Enhanced dynamic lighting
- Integrated Source Shader Editor 0.5 for enhanced post processing & lighting
- Improved support for complex physics structures
- Support for super massive physics objects
- Improved AI and situational awareness on multiple AI types

We've decided to release the source code for TE120! Those interested in adding the special gravity gun to their mod are welcome to do so, but please just credit the TE120 team.
We also have a version of the source shader editor converted to Linux which, I believe, has not been ported to for any other mod. That was a mountain of work completed by Vincent who deserves special recognition & credit for his help.
There's a few other enhancements as well including:
[olist]
[/olist]
You can access the latest code on github located here:
https://github.com/shokunin000/te120
Enjoy!
We've decided to release the source code for TE120! Those interested in adding the special gravity gun to their mod are welcome to do so, but please just credit the TE120 team.
We also have a version of the source shader editor converted to Linux which, I believe, has not been ported to for any other mod. That was a mountain of work completed by Vincent who deserves special recognition & credit for his help.
There's a few other enhancements as well including:
[olist]
[/olist]
You can access the latest code on github located here:
https://github.com/shokunin000/te120
Enjoy!
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1
- Storage: 4 GB available space
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