The Rogue Cavern
Sean Frett Developer
Sean Frett Publisher
2020-06-02 Release
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
Public Linux Depots:- The Rogue Cavern Linux [97.41 M]
Version 2.1.1 Released!You weren't expecting to see news from this game again, were you? The truth is, I wasn't either. But I did realize throughout the months that there were some simple changes I could make to make this game considerably better, even though I'm in my second year of college now and I'm working on other projects.
- Moved the final boss from floor 101 to floor 51
* Also changed all cards and dialogue that mentioned floor 100 to say floor 50 instead
* The lighting falloff effect where the cavern gets dimmer and redder as you go deeper was also changed to reach maximum darkness a little before floor 50
* Added a sign after the final boss to clarify that the cavern keeps going forever afterwards
- Changed the trigger for entering the boss fight with the 3-D sphere
* Previously, you had to enter a boss door 3 times in one play session. Now, you have to enter a boss door while rotating about the X or Y axes, such as by using the sideways corkscrew item. You know, because that's technically 3-D movement
* Also added some NPC dialogue that triggers after encountering the giant slime that hints at this
- Renamed the Unsimplifier to the "Counter Badge"
* I just thought this item was a little too cryptic, and it just isn't obvious what it does even if you get the reference
* Also, since it involves a 3-D rotation, you can use it to get into the sphere boss fight, if you can get an enemy to counter near the boss door
- Fixed the bug where some items would have the word "(Clone)" added to their name when selected in the inventory. That's been a thing since the game was released, and I kept forgetting to fix it until now
This'll probably be the final update, unless something unforseen happens. I'm working on a new game that's unrelated to this one, and I'm planning to release it on either Steam or maybe Coolmath Games. It's the kind of thing that would fit there.
[ 2023-01-06 01:26:08 CET ] [ Original post ] NOTE: All revenue from this game raised through August 31, 2020 will be used to fund a new prayer space for St. John the Baptist Catholic Church. Any excess money raised in that timeframe will be donated directly to the church.
Enter a procedurally generated cavern and get as far as you can. Travel through increasingly difficult floors and find items.
FEATURING:
A procedurally generated level system- no two games are the same!
Over 20 unique items to discover and use.
Geodes- Find them in the cave and send them back up to the surface. Stop by the geode breakers to find out what's inside!
Cards- Equip them to change the way you play the game. Over 40 to collect!
MINIMAL SETUP- OS: Ubuntu 16.04
- Processor: SSE2 instruction set support (you can check this by running cat /proc/cpuinfo in a terminal. If "SSE2" appears somewhere. you should be fine); x86 or 64 architectureMemory: 650 MB RAM
- Memory: 650 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capableAdditional Notes: These are the specs listed for unity games. Ubuntu 16.04 and 18.04 are explicitly supported
RECOMMENDED SETUP- OS: Mint 19.04 or Ubuntu 18.04
- Processor: SSE2 instruction set support; x86 or 64 architectureMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capableAdditional Notes: This game has been tested and found to work with Linux Mint Cinnamon 19.04. Other modern Debian-based distros are likely to work but not tested.
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FANATICAL BUNDLES

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