Enter a procedurally generated cavern and get as far as you can. Travel through increasingly difficult floors and find items.
FEATURING:
A procedurally generated level system- no two games are the same!
Over 20 unique items to discover and use.
Geodes- Find them in the cave and send them back up to the surface. Stop by the geode breakers to find out what's inside!
Cards- Equip them to change the way you play the game. Over 40 to collect!
You weren't expecting to see news from this game again, were you? The truth is, I wasn't either. But I did realize throughout the months that there were some simple changes I could make to make this game considerably better, even though I'm in my second year of college now and I'm working on other projects.
- Moved the final boss from floor 101 to floor 51
* Also changed all cards and dialogue that mentioned floor 100 to say floor 50 instead
* The lighting falloff effect where the cavern gets dimmer and redder as you go deeper was also changed to reach maximum darkness a little before floor 50
* Added a sign after the final boss to clarify that the cavern keeps going forever afterwards
- Changed the trigger for entering the boss fight with the 3-D sphere
* Previously, you had to enter a boss door 3 times in one play session. Now, you have to enter a boss door while rotating about the X or Y axes, such as by using the sideways corkscrew item. You know, because that's technically 3-D movement
* Also added some NPC dialogue that triggers after encountering the giant slime that hints at this
- Renamed the Unsimplifier to the "Counter Badge"
* I just thought this item was a little too cryptic, and it just isn't obvious what it does even if you get the reference
* Also, since it involves a 3-D rotation, you can use it to get into the sphere boss fight, if you can get an enemy to counter near the boss door
- Fixed the bug where some items would have the word "(Clone)" added to their name when selected in the inventory. That's been a thing since the game was released, and I kept forgetting to fix it until now
This'll probably be the final update, unless something unforseen happens. I'm working on a new game that's unrelated to this one, and I'm planning to release it on either Steam or maybe Coolmath Games. It's the kind of thing that would fit there.
Minimum Setup
- OS: Ubuntu 16.04
- Processor: SSE2 instruction set support (you can check this by running cat /proc/cpuinfo in a terminal. If "SSE2" appears somewhere. you should be fine); x86 or 64 architectureMemory: 650 MB RAM
- Memory: 650 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capableAdditional Notes: These are the specs listed for unity games. Ubuntu 16.04 and 18.04 are explicitly supported
Recommended Setup
- OS: Mint 19.04 or Ubuntu 18.04
- Processor: SSE2 instruction set support; x86 or 64 architectureMemory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capableAdditional Notes: This game has been tested and found to work with Linux Mint Cinnamon 19.04. Other modern Debian-based distros are likely to work but not tested.
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