





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Here's the March update. The main change is to add 16 achievements. There are also some UI improvements. Note that you will need to start a new game to unlock achievements - saved games created in previous versions will not work. Here's the full list of changes: Changes - Added 16 Steam achievements. - Added consumption/production diagrams to the UI for 15 buildings. - Made some updates to the UI for lamps, heaters, and environment controls. - Added inventory target for algae pools (though unlike factories, the target applies when distributing the organics, rather than on startup). - Inventory total for organics now doesn't include algae pools that are waiting to harvest. - Changed "Set Inventory Target" to just "Limit" to save space. Functionality of this not changed. - Various other building UI layout adjustments (e.g. power button now always top right instead of top left). - Adjusted crop and algae growth formulas so that artificial light counts as 60% rather than 50%. - Lights won't come on until the natural light level < 60%. - Mush churns now require a foundation. - Added a small animal called a snow tortoise to the snow level. Fixes - Fixed tiles staying warm after a directional heater was removed. - Fixed dead pinkfruit plants were going invisible instead of being properly removed. - Fixed glitchy rendering when camera tracking a colonist or animal. - Prevented colonists from relaxing at a table when a door is in the way.
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