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The July update v0.5 is here!
This update adds one new building - the shore pump. Two new wild plants have been added, with the introduction of a wet biome. Birds now fly overhead.
Here is the full list of changes:
Changes
- New building: Shore Pump. Build on the coast to pump water.
- Renamed the water pump to groundwater pump and updated description.
- Adjusted map generation parameters and added wet areas. These have lots of vegetation and groundwater pumps are 40% more effective.
- New plant: Haida-spindax (coast grass). Another big grass-like plant, this one grows in wet areas by water.
- New plant: Pin-lodax. Also grows in wet areas.
- Terrain is now shaded based on whether it is dry (desert), normal, or wet.
- Ground cover (the green specks on the ground representing tiny plants) is denser in wet areas, and is now also rendered on coast tiles.
- Made various changes to rah-lodax (roundleaf plant), including adding dead plants.
- Added birds that fly overhead.
- Stone furnace no-longer takes metal to build.
- Can now set inventory target for mines in the same way as for other production buildings.
- Production buildings will now pause if inventory target reached while factory is in progress (e.g. because the required items were produced somewhere else).
- Spread out the UI at the top of the screen if there is enough space.
- Moved the battery cell, composites and solar cell factories to the Materials page of the construction menu.
- Updated some building descriptions.
- Updated the grass shadow to try and make it look better whilst also slightly reducing poly count.
- Added shadow detail setting. Low detail may give a slight performance gain, but so far only a few of the plants have a low detail shadow model.
Fixes
- Colonists should now be less likely to attempt to drop resources into a full network and get stuck at the resource processor.
- Colonists should now be less likely to wander off without picking up the resource after deconstructing something.
- Fixed a bug that could cause factories to lose items if items storage was full.
- Fixed a bug that could cause changes in diet and new arrival happiness not to change the total happiness of a colonist.
- Fixed bug affecting the layout of the energy display.
- Fixed a graphical glitch when deconstructing dinrey-kadax (cactus) plants.
- Fixed an occasional minor glitch on solar panel graphics.
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