This game is not what it seems...
Baldi's Basics Plus is a survival horror roguelite that parodies cheap 90's edutainment and never takes itself too seriously. You will encounter strange characters, find useful items, go on field trips and more as you explore Baldi's ever changing super schoolhouse, and as you explore the game itself, you'll start to realize it is not what it seems...So, what exactly do you do in this game? You collect notebooks while playing hide and seek with Baldi! Sounds easy right? Wrong. Baldi can hear many of your actions, and he uses those sounds to try and find you. He's also invited many friends to come and play, who can cause a lot of trouble. Get to know them though and you can use them to your advantage! You'll also find lots of items scattered around the school. These are the key to success. Use them wisely if you want to have a chance at beating Baldi!
Near infinite replayability
Baldi's Basics Plus randomizes so many different things, every time you play will be a different experience!- Procedurally generated levels - The levels change every time you play! Not only will the layout change, but the types of rooms and obstacles, you find will change too!
- Random events - One moment everything is fine, the next the school is flooding, or fills with fog! Random events can begin at any moment, so make sure you're ready for them!
- Mixing and matching characters - Each time you play, you'll get to see random combination of characters.
Lots of ways to play
Baldi's Basics Plus features many different modes to test players in different ways!- Main Mode - Complete a series of randomly generated levels to win! Run out of lives and you'll have to start over.
- Endless Mode - See how many notebooks you can collect before being caught by Baldi! Compete by playing on pre-made levels, or go crazy and try playing on a randomly generated one.
- Challenge Mode - As you play more of the Main Mode, you'll unlock challenges! Challenges offer unique scenarios you won't find in the main game. One might have you sneaking around the school to avoid being seen by the Principal of the Thing, another might have both you and Baldi running at super high speeds!
- Field Trips Mode - Play field trips found in the main game whenever you like! You can try to set high scores, or just practice!
0.3.5 is out now on Windows and Linux! Before updating, note that, due to changes made since 0.3.4, settings and control maps will be reset. If you have a complex control map setup, please make sure you know what it is so you can recreate it after updating!
MacOS users, unfortunately I'm encountering a pretty bad freezing issue with the MacOS build. I haven't been able to fix it or even diagnose it. It's... Weird, to say the least. I'll try to get to the bottom of it soon, but for now I've decided to delay it until I find a fix.
Here is the changelog for most of the changes found in 0.3.5. Additions from the changelog in the previous post are in bold. Also, one bug fix which I thought was fixed (The blurry skyboxes on Linux) actually isn't fixed. Not sure why I thought it was but hey, I'll do what I can to get crisp skybox pixels on Linux!
Additions
- Added support for the Steamworks API. When played on Steam, the following features are enabled:
[list] - Full Steam Input support.
- The game automatically pauses when the Steam overlay is opened.
- An achievement system has been implemented, but the game will not receive any achievements until the 1.0 update.
- A new file button appears if the game is being played on Steam Deck or in Big Picture mode. This will open an on-screen keyboard allowing you to enter your name with a controller.
- Clicking on the seed button to enable a custom seed will open an on-screen keyboard on Steam Deck or while the game is running in Steam Big Picture mode.
Adjustments
- All menu screens now use the in-game cursor. The OS cursor of your computer is no longer used for anything in the game, except for the control mapper.
- All menu screens (And other UI based screens, such as the field trips) now render to a 480x360 render texture, which is then displayed on screen. This ensures all GUI elements remain pixel perfect.
[list] - This screen uses a shader that can filter the pixels so that they appear square, even on non-integer scaled resolutions, with minimal blurring. This eliminates some strange effects where pixels may appear to be different sizes on some displays. This filter is optional, but it's recommended to leave it on for the best appearance.
[list]
Bug Fixes
- Fixed a minor error in Playtime's animation.
- Set sprite shaders to the Unlit Sprite material setting. This has fixed some odd issues with certain sprites.
- Fixed the game loading incorrect window and resolution settings on startup.
- Fixed issues with the skybox rendering weird from certain angles.
- [strike]Fixed skyboxes being blurry on Linux.[/strike]
- Fog now properly renders on the skybox.
- Fixed a bug that caused deleted files to not actually be deleted (They would only be removed from the in-game list of names, but the actual file would remain).
- Fixed a lighting calculation issue.
- Fixed flipping upside down not also flipping audio and subtitles.
- Fixed an issue where the dangerous teleporter and whirlpools could spawn the player in game breaking positions.
- Fixed an issue where Arts and Crafters would try to run from the player while chasing them or trying to teleport them.
- Fixed an issue where Arts and Crafters could collide with the player during Gravity Chaos while oriented opposite the player.
- Fixed a bug that would softlock the game if Mrs. Pomp caught the player to tell them to be at her class while in her class room.
- Fixed whirlpool triggers being able to interfere with clicking on objects.
- Fixed grappling hook being able to pass through roto halls.
- Made the frequency at which the funny sound in Johnny's store plays framerate independent.
- Fixed NPCs, whirlpools, and gravity flippers being able to spawn in off-limits areas like elevators
- Fixed for being visible on the map screen (Was this a thing in version 0.3.4? I'm thinking I may have accidentally re-introduced it and then fixed it again since that update lol).
- Fixed elevator screen sometimes being visible for a frame at its normal scale before playing the zoom animation.
- Fixed a bug that would cause the level generator to crash if it couldn't find a valid place to put an elevator on the side of the level it initially chose to put it on. Now, if no valid location is found, it will try other sides until a valid location is found.
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: 1.5 GHz or greaterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 8330 or equivalent
- Storage: 250 MB available space
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