This week brings another station to the game. This station is called "Core." It features a singularity engine at the center of the station. It is a medium-population station. The Christmas event has started to bring both joy and chaos to this holiday season. You can Indiana Jones the nuke by hoping in a fridge; nukies can now choose to use a death acidifier to melt their bodies; audio has been reworked; and many other additions and fixes over the week.
Patch Notes
Additions
- Improvised explosive devices now have unreliable timers that can take anywhere from 0 to 60 seconds to explode.
- Added sound effects for throwing/inserting into disposals, and when missing a throw.
- Ash can now be created by burning oil.
- Added sodium polyacrylate, an industrial desiccant. You probably should not consume this.
- Added the microbomb implanter back to nukie uplinks.
- Added the Death Acidifier, an implant that destroys your body and equipment without harming allies.
- Lemon has been discovered to be a mutation species, lemoon, which could be grind for milk.
- Nuclear operative agents now spawn with a PDA that can scan for injuries.
- Core has been reworked and added back into the map pool.
- Added a green central command cap like the captain's blue one.
- Blood now has a sprite when placed in metamorphic glasses.
- The HoP now starts with a pair of papercut-proof gloves.
- An entry regarding cyborgs has been added to the guidebook.
- Moth accent added! Buzzz!!!
- Audio rework got re-merged, the changelog has been re-posted here for brevity.
Tweaks
- Speed boots give a much more pronounced speed boost. Research them today!
- Roller skates are slower and have less friction and acceleration.
- CentCom officers now finally have a jumpsuit that matches the ever stylish green hue of CentCom equipment.
- Skeletons now regain more health when coming in contact with milk.
- Replaced the Engivend's individual inflatables with the boxed version.
- Remilia's sprite made larger and more detailed
- Plant chemical mutations can no longer produce any reagent in the game.
- Ambrosia Deus and Koibeans's chemical amounts have been reduced.
- Mothroaches and rats cannot pull items anymore.
- Mothroaches have been vaccinated to be weaker and slower. Also, they are more valuable!
- Cyborgs can now speak while in a Critical state.
- Nukies have exchanged microbomb implants for Death Acidifiers.
- Recognizable solutions now appear sorted by volume first, then by name
- The senior physician beret now matches their outfit more.
- Skeletons are zombie immune now.
- Update MIDI audio every frame rather than every 1/10 seconds to fix positioning and occlusion weirdness.
- Remove the Captain's spare gloves from his locker.
- When Revolution rounds end each headrev has their number of converted people shown.
- The Captain's Carapace no longer has a 10% movement speed penalty.
- Refrigerators are now nearly immune to explosions and even nukes.
- Changed audio attenuation from InverseDistanceClamped to LinearDistanceClamped so it's smoother. You may need to adjust your master audio volume.
- Removed artifact spam on roundend due to the ensuing lag.
Fixes
- Fixed ninja calling in a dragon not actually spawning a dragon.
- Potentially fix audio filters.
- Tacos can be eaten by Lizards now. It's fricken Taco Tuesday!
- Agent ID not longer resets name when changing its appearance
- Fix remaining audio left-right transitioning too quickly.
- Fix getting stuck between tables.
- Fix left-right ear weirdness caused by floating-point imprecision on audio positioning.
- Fix doppler effect on shuttles by also setting player's velocity in the audio API.
- Fix some sound sources not playing positionally (e.g. glass breaking).
- Fix audio not playing during weather.
- Fix global audio not being global.
- Fixed riot shield audio and popup spam
- Fix ambient audio not playing.
- Fixed janitorial items (wet floor signs, spray bottles, light replacers, and plungers) not fitting in the janitor's trolley.
- Gibbed mothroaches won't drop all normal moth species parts, just animal organs.
- Revenants can no longer emag evac to instantly launch the shuttle.
- Fix ahelp audio.
- Audio can now start at an offset so if an audio source comes into range so it won't play from the start.
- FTL sound should no longer persist as it's attached to the shuttle instead of being global.
- Grid audio will now attenuate properly over distance and won't be ear rupturingly loud.
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[ 2023-12-04 11:59:22 CET ] [ Original post ]