
Enjoy complex Mech simulation in a single-player, deckbuilding, roguelike adventure. Change Mech loadout to customize your card deck. Level up your pilot, test countless card combinations, and discover powerful combos.
Features
Deck builder - craft perfect card deck of the many unique cards.Procedurally generated - missions, enemies, items are procedurally generated. Each game run is unique.
Equipment management - Equip your Mech with various weapons and support items. Each equipped item adds new cards to the deck. Change Mech loadout to craft a unique card deck.
Pilot skill tree - Level up your pilot and choose its skill. Skill can create powerful combos with properly constructed card deck. Experiment to discover new card combinations.
Campaign - Learn the origins of the ancient device that corrupts machines.
Tons of content - Choose one of four unique Mechs to play and more:
- 30+ different weapon types. All weapons and items are randomly generated ARPG style loot.
- 20+ support items types.
- 200+ unique cards.
- 20+ enemy Mechs and their corrupted variants.
- 6+ unique bosses and their corrupted variants.
Story
Jupiter's moons were colonized, megacorporation cities were built and then the war between corporations came. Cities were bombed, millions died. The moons were mostly abandoned by corporations.Jupiter's moons are more like the old Wild West. Home for lawless and brave souls seeking new life - slowly rebuilding. Immigrants from Sol’s system other planets come here to start a new life. Only law-keeping forces are freelancing bounty hunters.
When Ganimedes Capital was bombed something awakened from a long hibernation. Mysterious force manifested that corrupts machines. Affected machines are merged with a biological organism, gain conciseness, and became hostile to people.
The player is Mech pilot - freelancing bounty hunter. Because corruption is spreading, bounties are more laborious but more profitable than ever.
Development Diary #2


2x15 means that attack will deal 15 damage to 2 different body parts on enemy Mech. First body part to damage is picked randomly*, second (and any next) body part is also random but must be connected to the first body part. So this attack can hit Left Leg and Torso, Right Arm and Torso, etc.
This means that Torso being connected to other body parts has a high chance of being hit.
*Almost randomly, more details will be provided in future development diaries.
List is not complete, some enemy bosses may surprise you with some unique armor or body part mechanic. Some unique items and pilot skills may affect how armor or health works for player Mech.
Bonus screenshot. Laser/beam cards design:
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Introduction
The last dev diary was almost two months ago. I couldn't make much progress with game development because of personal situation. Hopefully, the coming days will be more productive and dev diaries more regular. I'm planning to write one every two weeks on Wednesdays.Body parts and damage

General rules
- Each Mech body parts has it's own health and armor pool.
- Mech has a global health pool. Mech is destroyed when global health is 0.
- Armor behaves like bonus health. Each damage lowers armor by damage amount on the given body part.
- Armor regenerates after battle. Health needs to be "healed" by spending resources in the Mech workshop.
- When body part armor is 0 then all damage to this body part lowers both body part health pool and global Mech health pool.
- If body part health is 0 then the body part is disabled. All items placed on this body part stop working. Cards are disabled and are dead weight in your deck.
- If Mech has more than 50% body parts disabled than it is destroyed even if global health is more than 0.
Damage
Typical damage description on attack card will look like this:
2x15 means that attack will deal 15 damage to 2 different body parts on enemy Mech. First body part to damage is picked randomly*, second (and any next) body part is also random but must be connected to the first body part. So this attack can hit Left Leg and Torso, Right Arm and Torso, etc.
This means that Torso being connected to other body parts has a high chance of being hit.
*Almost randomly, more details will be provided in future development diaries.
Card effects
To create interesting strategies game needs card effects that allow focusing your deck on those. Currently planned effect related to body parts and armor mechanic:- Aim - Aiming effect allows attack card to choose which body part is hit. This is powerful effects reserved for specialized weapons like sniper rifles.
- x4,x5,x6 - High damage multiplier on attack card allows to hit almost all body part on enemy Mech, stripping its armor and draining global health pool more easily.
- Piercing - Attack that ignores armor, works best if you don't combine normal and piercing attack cards together.
- Armor / Health Regeneration - stacking effect that regenerates armor and health each turn.
- Armor / Health Repair - instant effect to regain some lost armor or health.
List is not complete, some enemy bosses may surprise you with some unique armor or body part mechanic. Some unique items and pilot skills may affect how armor or health works for player Mech.
Bonus screenshot. Laser/beam cards design:

[ 2020-07-01 15:39:01 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2GB memory
- Storage: 1 GB available space
GAMEBILLET
[ 6537 ]
GAMERSGATE
[ 2899 ]
MacGamestore
[ 4866 ]
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