Greetings, challengers!
Here's some of the features we've been working on in the last couple of months
New Weapons
Whip it good!

Whips can reach behind, above, or in front of you. It's all in the timing and your wrist!
Steel hatchet
With a special spinning ability:
New Enemy: Skeletal defender
Not all skeletal warriors are fragile. These guards are heavily clad, immune to most frontal attacks and stunning from jumping off their heads, thus requiring a bit more careful positioning to hit effectively.
Community Items
Trading Cards
Six new trading cards and five badges are now available! If you've purchased the game directly through Steam, free cards should start dropping for each hour of gameplay (up to 3).
Emojis and character backgrounds
Weve also added a collection of new emojis and three themed profile backgrounds.
Quality of life improvements
New Spell modifier: Recharge
It allows you to freely refill the last spell charge used after a short cooldown and can be applied at upgrade anvils (Note: It does not apply to time manipulation or life drain abilities).
Thus providing an additional way to replenish spells next to exploring for mana stars.
Tackle rework:
Increased damage and stunning aspect of grabbing and throwing opponents at each other. We've also added a
new rune that allows you to pick up and throw opponents almost anywhere.
Tip: You can grab and throw most opponents while they're stunned or unaware of you. This works without any perks equipped.
Epic New Music for Arena Challenges
Composed by Mat Dwyer
Hard Mode Refinements:
- Most bosses now have faster, more aggressive patterns.
Note: For one specific boss, you may need to have completed the first area before the new updated patterns appear.
- All bosses have increased hp, with late-game bosses more resistant to ranged attacks.
- Further increased the durability of some enemies on hard mode.
Special thanks to content creators like Etsy8Nine (The Game Doctor), Mujikalou and Dracolair for their hard mode feedback.
More Changes:
- Reworked Tutorial: We've reworked it to be more intuitive and forgiving based on player feedback.
- Localization improvements to all languages. Credit to Neon Noroshi for further refinements to eastern language translations.
- Extended dialog and interactions for Silex the Scavenger - dialog credit to T-Dog Extreme.
- Refinements to multiple existing sprites - special thanks to Rex Smeal
- Reworked the Blood Thirsty character background perk, HP restoration from bosses has been toned down, and fewer orbs can be drawn at once.
Tip: You can unlock character background perks by rescuing someone from the Catacombs..
- Multiple UI enhancements, especially related to prompts.
- Considerable optimization work for better performance on older devices.
- Hammer animation has been reworked, and the weapon is easier to wield.
- And much more..
Thank you for your continued support its what makes updates like this possible .
Have fun!
[ 2025-05-31 06:56:41 CET ] [ Original post ]