Boat Changes
[quote]
Offline players embarked on a boat no longer count towards adding speed to the boat.
Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.
[/quote]
Armour Changes
[quote]
Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
Armours now have different DR modifiers against certain attack types.
Cloth:
Higher DR vs Crush & Cold
Lower DR vs Bite, Slash & Burn
Equal DR vs Pierce & Acid
Leather:
Higher DR vs Slash & Burn
Lower DR vs Bite, Pierce & Acid
Equal DR vs Crush & Cold
Studded:
Higher DR vs Bite, Crush & Acid
Lower DR vs Pierce & Cold
Equal DR vs Slash & Burn
Chain:
Higher DR vs Bite, Pierce & Burn
Lower DR vs Slash & Cold
Equal DR vs Crush & Acid
Plate:
Higher DR vs Bite, Slash & Acid
Lower DR vs Crush & Burn
Equal DR vs Pierce & Cold
Drake:
Higher DR vs Crush & Cold
Lower DR vs Slash & Acid
Equal DR vs Bite, Pierce & Burn
Scale:
Higher DR vs Pierce & Burn
Lower DR vs Crush & Cold
Equal DR vs Bite, Slash & Acid
[/quote]
Aggressive hitched creatures changes
Non-domestic creatures will become unhitched when they age and become unruly.
To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.
Other changes
- To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require he raw material.
- The 5 minute cooldown timer for toggling sleep bonus off has been removed, Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
- Heal spell now heals a percentage of health according to the spell’s cast power.
- Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
- Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
- Spell resistances now last approx. 5 minutes, up from 30 seconds.
- Critical attacks now do 1.5x damage, down from 2x.
- Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
- Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
- Removed priest characteristic gain nerfs.
- Lowered difficulty of archery.
- Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
- Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
- Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
- Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
- Blocking arrows with shields now takes the shield QL and damage into account.
- Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
- Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
- Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
- The total amount of hide from dragon hatchling kills prior to being distributed has been doubled.
- Marble planters can now be planted.
- Added additional information gathered when prospecting at skill 80 and even more at skill 90.
[quote]
Prospecting 80 gives exact quality (overrides prospecting 20 message),
prospecting 90 gives exact remaining hits (overrides prospecting 60 message)
[/quote]
Bugfixes:
- Bugfix: Fixed an issue where cupboards could not be locked.
- Bugfix: Tapestry stand now correctly states wood type.
- Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
- Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
- Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
- Bugfix: Removed knapsack from mission item list.
- Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
- Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
- Bugfix: You can no longer cast spells on bulk items inside bulk containers.
- Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
- Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
- Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
- Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
- Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
- Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
- Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
- Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
- Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
- Bugfix: Special moves now do the correct damage to the correct body locations.
- Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
- Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
- Bugfix: Fix range limit of continuing on buildings to 2 tiles.
- Bugfix: Mycelium lawn now counts as Mycelium.
- Bugfix: Destroying unfinished fence plans now takes 30 seconds. (unusually high damage still occurs to the tool, so please be aware.)
- Bugfix: You can now successfully repair an unfinished torch without a 54 minute timer.
- Bugfix: Fix for bashing a fence outside a mine from inside.
[ 2016-10-04 08:22:22 CET ] [ Original post ]