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[previewyoutube=l7qWqC_CUE8;full][/previewyoutube] I recently completed integration of a new Cutscene mechanism for the game, of which I'm calling SubCutscenes. These are simplified cutscenes, operating similar to a typical dialogue system you'd see in many other titles. Check out the video above to get the full idea! Or, better yet why not try it out yourself? Yes, with the completion of the SubCutscene mechanism, that marks the final feature I wanted to add to the game before deploying the next MASSIVE update. This next update is going to contain a ton of storyline and lore additions to the game, alongside some critical gameplay adjustments, all wrapping off with new features and some gameplay rebalances. The launch of this update is soon- very soon! In fact, my current goal is to launch the update on Nov 11! I've finished plenty of testing, bug fixing, so on and so forth, so I'm exciting to be able to launch this huge update to the game. While there will be more details to come soon, know a new trailer is underway to kick off this big announcement!
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