Design of the Spaceship

begins with the determination of its length, width and height (in meters). This determines the usable volume that can be filled with components. Then you can determine the thickness (in millimeters). The thickness and material of the body determines its strength and mass.
The size of the hull determines the number of tiles of which the hull consists if an enemy shot pierces the hull, one tile is destroyed. If the hull consists of 10 tiles and 1 is destroyed, then with a probability of 10% the enemy shot will not be delayed by the armor of the ship.
RCS
effective reflection area determines how well the ship is visible on enemy radars, missiles can be fired at maximum range of the target's visibility. But at such a distance, the accuracy of the guns is low.
Torpedo
determines (if clicked) how many torpedoes to load into missile launchers. While it is assumed that torpedoes inflict cumulative damage and are effective against armored, slow and large targets. And anti-aircraft missiles exploding at a distance of 100 meters from the target inflict multiple minor damage.
Radiator.
Spaceship components, such as radars, emit a lot of heat that needs to be removed.
Some components of a spaceship.
Hyper Exit System.
Every ship traveling in hyperspace must
be equipped with a system of orientation and exit from hyperspace. (Except for fighters. Fighters also do not need a water recovery system)
Hyper Enter System.
Large spaceships create a transition zone into hyperspace through which the entire fleet then moves.
Each large ship with a volume of more than 400 cubic meters must have its own Hyper Enter System and an operating nuclear power plant. A nuclear power plant is turned on only when the transition zone is created, the rest of the time it is turned off.
Spacecraft materials
the hull and each component of the ship consists of materials that are purchased before the construction of the ship. Purchased materials are initially delivered to the repository. If the warehouse already has the necessary materials, then they are not purchased.
Colonization.
To colonize a planet, a spaceship with a colony is needed in its orbit. Then you can click colonize and create POP. To create POP, 10 unemployed are required.
In the orbit of an inhabited planet, the ship is refueled and replenishes its weapons reserves.
Resource allocation
planets located closer to the sun are richer in heavy resources such as iron and uranium, and planets located further from the star are rich in light resources such as coal and lithium. For more massive stars it is more pronounced.
[ 2020-06-25 08:30:00 CET ] [ Original post ]