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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi peeps. Sorry for radio silence! We have been interviewing for a programmer and did not want to start talking solid plans before we had found our programmer and he could confirm exactly what is achievable in given time frames. Obviously there were some major troubles towards the end of development, and given the amount of slippages there had already been , we (wrongly) decided the right idea would be to ship and patch fast based on feedback, but then we lost our programmer...in hindsight Early Access would've been the way to go. Again, we spoke about this internally but (wrongly) decided against it. We are a new team and have learnt an awful lot throughout this process, and its really sad that our learnings came at the price of your confidence in our ability and our image. But after 10-12 weeks Slain! will be the product we all hoped it would be first time round. Below is an outline of the first patch...we are aiming to deliver this within 5 weeks. Depending on how smoothly this goes...we will then outline Patch 2 and take some thoughts/suggestions from you! Patch 2 focused on playability rather than functionality and should be delivered within 6-8 weeks from delivery of patch 1. Patch 1 Fix keyboard input lag. A controls diagram for joypad and keyboard in the options menu (changes depending on the currently connected joypad). 2 key layouts to choose from for the keyboard and each joypad. Joypad users will be able to choose whether to use the control stick or d-pad. A more detailed control tutorial plus less vague combat hints. Saving player progress at checkpoints, plus fixing any other bugs related to saving. Menu option to quit back to HUB on levels that have been passed (appears after completing Bloodgrounds). Saving symbol when game is saving. Fix checkpoint bug and any other bugs that turn up. New level transition art. New font. Improved tutorial. Improve dialogue / script. Fix SFX volume. Cross fading from one scene to the next. New SFX
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