





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi guys,
Thanks a lot for all your feedback so far. I am currently going through all feedback on forums and customer reviews and collating it while Andrew and Asa are working on the first patch.
It is obviously sad to see many of you are unhappy with the experience so far and we will be doing everything we can to bring Slain! up to a standard you are happy with. We have worked on this game for nearly 3 years so please know we will be making every effort possible.
Regarding the lag, please play the game on 'fastest' graphics for now as we think the optimization issues coupled with the style of combat we were aiming for is causing the game to seem laggy. We understand the controls aren't what a lot of you expected and we will be working to fix this.
As for the lack of controller layout, we spoke in depth about this and thought the prompts in the Blood Grounds would be enough to teach the controls, we wanted people to learn the controls by playing the game. Rather than just being told them, again...this was a conscious choice and we have not executed correctly. And is something that will be addressed. For now, please see this controller layout...
Block is only intended to work against projectiles and AOE attacks, again this is something we wanted the player to learn by playing, rather than being told.
The SFX level is also going to be looked at ASAP.
We will be posting a video in the next few days of Andrew playing through the Blood Grounds and talking through his design decisions in the next few days! Thanks for support so far and again, we are listening to everyones feedback so keep it coming. Thanks
Hi guys,
Thanks a lot for all your feedback so far. I am currently going through all feedback on forums and customer reviews and collating it while Andrew and Asa are working on the first patch.
It is obviously sad to see many of you are unhappy with the experience so far and we will be doing everything we can to bring Slain! up to a standard you are happy with. We have worked on this game for nearly 3 years so please know we will be making every effort possible.
Regarding the lag, please play the game on 'fastest' graphics for now as we think the optimization issues coupled with the style of combat we were aiming for is causing the game to seem laggy. We understand the controls aren't what a lot of you expected and we will be working to fix this.
As for the lack of controller layout, we spoke in depth about this and thought the prompts in the Blood Grounds would be enough to teach the controls, we wanted people to learn the controls by playing the game. Rather than just being told them, again...this was a conscious choice and we have not executed correctly. And is something that will be addressed. For now, please see this controller layout...
Block is only intended to work against projectiles and AOE attacks, again this is something we wanted the player to learn by playing, rather than being told.
The SFX level is also going to be looked at ASAP.
We will be posting a video in the next few days of Andrew playing through the Blood Grounds and talking through his design decisions in the next few days! Thanks for support so far and again, we are listening to everyones feedback so keep it coming. Thanks
[ 6081 ]
[ 1481 ]
[ 2067 ]