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Hello!
Every time we update the current beta, we're also going to talk about an upcoming feature in the Steam release! This current feature are known as "Mirror Matches," where multiple people can play as the same tribe. Want to have an 8 player Imperius match? Go right ahead! Want to see who is the better Luxidoor player? Now you can! As you can see on the picture, the mirror tribes are simply given the colors of any tribe not currently playing in this match. The first player will always get the tribe's default color, and everyone else will pick from the unused colors. Also, the bots can do it, too! Now you can find multiples of the same tribe in a single player game! (I once had 3 Oumaji.)
Now, onto the beta patch notes:
- Introduced a new pushing order for units
- Stars are now correctly awarded based on final score
- Long pressing on "next turn" now selects the next unit that has not been moved during this turn
- Zooming in on the map now zooms in at the cursor position
- Baby dragons are now melee units
- Esc no longer closes the upgrade choice pop-up during city upgrade
- Players are now ordered according their scores when owning the same number of capitols in Might mode
- Bots no longer keep playing after capturing the player's last city in a singleplayer game
- We now show double shield icons when defending walled cities
- Fixed issues causing incorrect damage calculation
- Fixed issues with scaling of in-game UI elements
- Fixed an issue where Dash did not work on units uncovered by the attack-move action
- Fixed an issue where promoting a unit during animation allowed double promotion
- Fixed an issue where Elyrion Sanctuary did not show level information for level 0
- Fixed an issue where Dragon Eggs never hatched on the boat
- Fixed an issue where turning sounds on only worked after restarting the game
- Fixed an issue where all score markers popped up at the same time when capturing a city
- Fixed an issue where the game played sounds for every population gained
- Fixed an issue where the friends search input lost focus
- Fixed an issue where units couldn't capture a city
- Fixed an issue where Mooni wasn't able to use the freeze ability
- Fixed an issue where AI was able to pick disabled tribes
- Fixed an issue where bots didn't choose the same tribe in a Mirror Match
- Fixed an issue where the meet popup sometimes showed up below the "your turn" notification
- Introduced new avatars
- Introduced configurable turn time limits
- Automatically skip player turns when time limit runs out
- Choose map type in multiplayer and matchmaking
- Improved map spawns
If you find any bugs with this release, please report them in the Discussions!
-Zoythrus
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