“Hey, that was kinda FUN. What happens if I combine a rock and sticky snail snot?“
This first-person wave defense game is built for maximum fun for one, or groups of two, three, or four. Knockback is filled with magical weapons that enable you to eliminate zombies in your own personal ways. Work with your buddies and have fun defending against hordes of zombies, keep from being overwhelmed, last out all the rounds, and kill the boss for the win. And it’s all about how you do it!
Knockback is a physics sandbox that challenges you to ask yourself “how many ways can I destroy the zombies?” Go ahead play with fire! Throw ’em into a building or smash ’em with a log rolling down a hill. Wanna suck the zombies into a tight ball and zap ‘em with lightning? You can do that. Rain down sticky stones of fire onto their heads? Gotcha covered. Hit ‘em with a giant rolling stone that bowls down the baddies? Go for it!
Now get out there and stick a snail snot rock to an unsuspecting zombie chin!
Knockback v0.2.7 contains two major features: a new procedural dungeon layout that you conquer room by room and a new skill system for leveling up weapon parts. The dungeon delve adds some new strategies and interest. As long as you aren't in a baddies field of view, you can sneak around to get into a good position or just pull a few baddies at a time. The procedural layout provides a lot of replay value.
The new skill system is just the tip of the ice berg. For now, all skills are reset and you keep your existing players but you can now pick which weapon parts you want and how many points you want to put into them. Stay tuned for additional skills that will modify your players stats and lets you customize in whole new ways.
Changelog for v0.2.7
2020-06-20Enhancements:
- Create a hero creation/selection tool for managing characters
- Only display skills & weapon parts that are relevant to the current hero/class.
- Add a skills concept that can be upgraded as levels go up. This replaces random leveling awards.
- Limit weapon parts on a per class basis to provide a little more differentiation and specialization.
- Create a new procedurally generated level that you traverse from beginning to end.
- Create a new AI for dungeon levels based on sight so players can sneak about.
- Many rebalancing changes
Bug Fixes:
- Move message text below the center of the screen.
- Make an effect that intuitively shows the push modifier is attached bug
- The starting area swinging barrel deals too much damage bug
- XP was not always being awarded properly between client & server
- No bomb sound on client machine
- Castle ground is too low on the southern side.
- And many more...
Minimum Setup
- OS: Ubuntu 16.04 or 18.04
- Processor: Intel Core i3-6100 / AMD FX-8350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 580 / AMD HD 7870
- Storage: 1 GB available spaceAdditional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game. back-testing is very limited. Please post on the forums if you have difficulty with a supported system.
Recommended Setup
- OS: Ubuntu 16.04 or 18.04
- Processor: Intel Core i5-4670K / AMD Ryzen 5 1500XMemory: 4 GB RAM
- Graphics: GTX 1060 / Radeon RX 580
- Storage: 1 GB available spaceAdditional Notes: Knockback is in early development and the requirements may change. As a solo-dev indie game. back-testing is very limited. Please post on the forums if you have difficulty with a supported system.
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