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I decreased the health recovery by 50% for players a few updates ago, for Medium and Hard Mode, how is that going? Is it impossible to defeat opponents on Hard Mode now, or is it a fun challenge? Also, is Matsumoto's player character too overpowered? Let me know =) Gameplay Changes Now you dont have to be super fast to land a takedown when you crouch, but you still have to be fast and brute, remember that. Lowered the requirement to make the opponent hurt/stunned after taking a really strong hit or received many consecutives punches by 35% Before for Fynis(the MMA Fighter) player character, can grab opponent limbs efficiently while they are attacking, now however, I added that if shes crouching really fast to go for a takedown, she may get a good hold of the limbs, so its easier to land a takedown. Or when the opponent is hurt/stunned. Added Flying Knee attack for Fynis opponent. Removed double spinning kick for Vicente(the Tiger), because if a fighter did something like that in a MMA match, they would likely get taken down and pummeled. Added 2 new kicks for Vicente. Increased rate of attack for Vicente. Made Luke(the Demon Boy) faster and stronger. Bug fixes. Fixed a bug that caused Vicente to kick while he was too close or on the wrong stance to throw the kick correctly, making him get too much to the edges of the Play Area. Sometimes it feels like he still is doing that, if he does, let me know and try to remember what kind of kick he was throwing please. Lukes superman punch was triggering while he was too far away. Sometimes Luke moved too much to the sides, getting too close to the edge of the Play Area. ______________________________________________________________ 50 = /35 MMA FynisFlying Knee VicenteTigerMMA Vicente2 Vicente
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