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Gameplay Changes Decreased the blur effect when the player is hit, because one person actually wanted to throw up afterwards. Added only 2 decimals to numbers, such as timers and percentages, now numbers wont look like this 2.15123151, and will now simply look like this 2.15, per example. Removed player and opponent total damage, since they would be very different according to the difficulty selected. Visuals It seems the face skin brightness in the Arena map and the City map is different for some reason, made them balanced until I find out why.
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