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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Some players were reporting system slowdown in extended fights; I found the problem related to that, and fixed it. There's also various small bugs, like Katie's Fire Immunity Buff *saying* you were immune, but...not actually doing anything. So that needed fixing. I tuned ultra and hard mode a little (Ultra enemies don't get super-powerful quite as fast, and both of them reduce the rate of which allies recharge. Finally I fixed up some achievements being really hard to achieve. There's a fine line between hard and impossibiru, and Thunderstorm went a bit too far there. Changelog: 1.0.7b [31/12/20] - 1.0.7 added a bug that caused cards to disappear when returned to hand. Fixed the fix to the fix. - New shortcut: Space to Auto (as well as 1-3 to trigger ally in combat) 1.0.7a - Katie's Fire Immunity didn't actually make you immune to fire. Oops. 1.0.7 - Fixed a bug where cards that were discarded were still rendering, causing performance drop over extended battled - Fixed a bug after Snowdrop's combat, UI being broken 1.0.6 - Ultra and Hard difficulty now recharges allies slower (60% and 80% of default) - Added more bulletproofing to Memories UI - Display the player's level from frontend and conversation UI 1.0.5 - Fixed a bug where second trigger of Katie's firegem during combat would force the Fire9 gem - Resized some of the character textures to give a crisper look - Tuned ultra difficulty. Monsters now show up slightly later (125% of normal unlock speed, not 150%), player has slightly more HP (100%, not 90%, of base) and do less damage (60%, not 80%, of base) - Dropped difficulty in achievements for Inferno (1000->500), Thunderstorm (1000->150) and Anger Management (1000->500) - Fixed a bug that prevented Act III achievement from triggering
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