Black Powder Red Earth® is a minute-to-minute turn-based tactics game set in a proxy war between the dictatorship of a failing petro-state and a brutal jihadist insurgency. Fighting in war-torn urban sprawls, players lead an enhanced capability advisory and enabler unit, conducting kinetic actions with full lethal surrogacy to accomplish their missions.
Developed with the support and advice of Special Operations combat veterans from the Commanders In-Extremis Force and by the designer of the Decentralized Battle Space Program, Black Powder Red Earth® has no tech trees, base building or R&D mini-games. It focuses entirely on meaningful tactical decisions that influence the outcome of raids in urban environments.
Step into the event horizon of chaos and discontent, now.
Changelog
- fix highcard flush after HVT clear UI issue
- fix crash game mode screen
- fix "Actions on the objective" not correct when needing to exfil in RAID mode compromised
- fix clipping issue with fire at bottom left edge of movement range. Sprites showed up on top of PMC as they moved by it. Map is Constant Autumn
- fix kinetic interrupt dock button is incorrectly disabled in safehouse
- Camera optimization: We don't need to show (or could defer showing) NPCs spawn at start of NPC phase: they will always either move or idle. This will save some camera panning
- added victory screen interstitial
Minimum Setup
- Processor: 1.7 Ghz Processor
- Graphics: opengl 3.2
- Storage: 2 GB available space
Recommended Setup
- Processor: 3.0 Ghz
- Graphics: opengl 3.2
- Storage: 2 GB available space
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