
Abacus is a retro 2D platformer-shooter that pays homage to "the good old days" - where games were hard and no-one was there to hold your hand. Featuring cute pixel graphics, a catchy original soundtrack and swarms of explosive bees!


Explore a mysterious world
- Run, blast and double-jump your way through 25+ whimsical levels in a quest to save your friend.
- Hunt down stars to spend on weapons and upgrades at the Virtumart.
- Dodge (or shoot!) your way past Birds, Golems, Knights, Monks and more!
- Solve puzzles and uncover ancient secrets.
Fast-paced multiplayer action
- Deathmatch your friends over LAN or internet*!
- 9 built-in levels to master.
- 6 carefully-balanced weapons available, each with different strategic uses.
- Unlimited ammo!
Limitless possibilities
- Make your own levels with the in-game level editor.
- Fully-customisable tiles and background.
- You can even make levels with friends!
Abacus is now officially RELEASED!
I would like to say a huge thank you to everyone who has supported me during this time - our playtesting sessions have been enormous fun and absolutely invaluable. I am really pleased with how the game has turned out. It's lightyears away from how it looked even just one year ago.
I really hope you enjoy it!
If you have any comments, questions or suggestions, please drop them in the Steam forum and I will endeavour to respond as soon as possible.
Well, it's been a long road.
Ten years in development; one year of Early Access. Now, it's finally over.
If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one!
- Added difficulty levels to Story Mode
- Added Signs
- Added new music tracks for Cave world
- Added new music tracks for Castle world
- Added new music tracks for Final Boss
- Added new music track for the Virtumart
- Added new Castle graphics
- Added compass arrows to Flags in CTF
- Added visual indicator for Heat effect
- Added tooltips in the editor
- Added new items to the Shop
- Improved Raven / Vulture AI
- Minor tweaks to several levels
- Minor graphical improvements
- Tweaked Shop costs
- Increased Knight aiming speed
- Reduced Ice Mage health
- Fixed crash in editor when trying to edit an invalid entity
- Fixed Final Boss dropping a Star when they've all been collected
- Fixed Dragon killing itself by flying out of bounds
- Fixed Worm sometimes failing to emerge
- Fixed Knights not blocking projectiles
- Fixed Double Jump icon missing from the Shop
I would like to say a huge thank you to everyone who has supported me during this time - our playtesting sessions have been enormous fun and absolutely invaluable. I am really pleased with how the game has turned out. It's lightyears away from how it looked even just one year ago.
I really hope you enjoy it!
If you have any comments, questions or suggestions, please drop them in the Steam forum and I will endeavour to respond as soon as possible.
[ 2021-07-05 20:34:51 CET ] [Original Post]
Minimum Setup
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support
- Storage: 500 MB available space
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