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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
20 planetary systems for landing were added, on which colonies for ore gathering can be built. New planetary buildings: Commander center (must be built first) Defensive structure (attacks enemy players) Planetary drilling rig (gather 3 ore type with a big speed) Resource distributor (allows to build additional drilling rigs) Processing station (increases ore gathering speed twice) Enemy colonies can be destroyed and you can build your own structures on their place. New schemes are added to the store for the building of planetary constructions Remastering of defensive structures explosions Optimal distance for NPC ships was increased a little Mining stations and turrets now ignore the difference between levels when calculating a miss, now they will not miss high level players. Outposts and fortifications still need to be upgraded, to increase their hit chance without a miss Turret’s durability level was increased From now outposts attack players [Fix] Coalition leader can promote/demote a member of his coalition [Fix] Leader of the race can choose coalition admirals [Fix] Different UI bugs [Fix] Was fixed the bug, when outpost, fortification, turret, mining station schemes were changing their belonging to a certain race
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