





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Been a long while since an update has hit the public branch. KoboldKare has been a project that has been in constant turmoil as I learn more and more about game development. I realized at some point that I was using my technical ability as a crutch to avoid doing art. Instead of just spending an hour or two making some fun clouds, I'd overengineer the problem into oblivion trying to make "technically correct" clouds via raytracing and tearing into the render pipeline to get what I want. Many of the changes for this build is me replacing awful, overengineered, and slow solutions with some basic VFX and game-design. I'd say I've gotten KoboldKare 90% to where my vision is. I still have lots to do, but now I actually can see the finish line. I plan to get KoboldKare to 1.0 within 5 weeks from this post. That's enough of me rambling about my thoughts, HERES THE PATCH NOTES:
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