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If you missed the dev livestream on the new Outbreak features, the Youtube recording is now available to watch! [previewyoutube=5MiRnDHlWwk;full][/previewyoutube]
Lead designer Boogily Woogily will be playing Outbreak and showing off the new content that the dev team has been hard at work on! If you're interested in Amoeba Battle, join us to get an idea for how it plays and how Outbreak mode works. If you've been playing Outbreak mode, come check out the new content that we can't wait to get into your hands! The stream will start on Thursday, July 9, at 4pm PST (7pm EST).
Summary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve. Details: - Reduced meteor damage to 200 from 400. - Increased the Viper's FP cap to 300 from 200. - FIxed a bug where beating the final mission while the location was infected would not win the game. - Fixed a bug where the Stop Poking Me upgrade didn't work properly. - Fixed a bug where players had vision of algae trees. - Fixed a crash where a sound would attempt to play at end of a mission and it would crash. - Fixed a crash involved in selecting an upgrade (including reinforcements). - Change how biohazard levels are calculated. - The final mission will always have 3 biohazards. - When players disconnect, the game should be able to handle it better. - Votes are no longer saved between sessions. - Minor UI and bug fixes.
Outbreak - Minor Patch 1.04.7637 Summary: - Save files should now be more reliable, especially when swapping between solo and groups. - Save files for teams should now no longer care who the party leader is or which player is in which slot. - Discovery locations now provide a choice of three options, just like regular discoveries. - The difficulty of the final mission has been reduced. - Brutal difficulty has been made easier. - The infection will spread faster on a mission failure. Details: - Fixed a crash related to deploying reinforcements. - Fixed a bug where the infection did not always spread as much as it could. - Fixed a bug where resource labels were not removed when a node was infected. - Trait boards are color coded by diet group. - The discovery confirmation popup has been removed. - Discovery locations now provide an choice of three options, just like regular discoveries. - The Chaos Amoeba in the final mission should no longer be affected by biohazards. - Brutal difficulty has been made easier. - Fixed an issue where save files were mixed up between solo/duo/trio. - Fixed an issue where party members were resuming a save only to get another player's stuff. Now the party leader and the players' positions in the party should not matter, only the players in the party. - Colors in Outbreak mode should now be consistent from load to load. - The infection now spreads twice as much on a mission failure. - The final mission can now be attempted as many times as you wish until the location gets infected. - Reduced difficulty of final mission. - Reduced amount of resources granted by resource locations. - Reduced starting resources. - Reinforcements early in the game now drop a tier 2 amoeba. - Added new ping sounds to help differentiate different kinds of pings. - Fixed a crash with Regurgitating Queens spawning microalgae off the map. - Fixed an issue with the skirmish map selector not showing the correct map.
Outbreak - Minor Patch 1.04.7610 Please note: Existing Outbreak saves should still work but are not guaranteed to be compatible. Summary: - Missions, especially in Region 1 and 2, should be much faster to complete. - Rewards and resources have been rebalanced. - Added a new special location, "resource", that gives bonus resources. - Players now start with probes available in AMI screen. - Regions should have more locations and travel range increased giving more options. - Various balance and numbers tweaks. - Added AMI voice lines. - Fixed a crash involving amoebas with poisons. - Fixed an issue with save files between solo/teams getting mixed up. Details: - Starting resources have been adjusted. - Resources awarded per mission has been adjusted. - Each location now grants a small amount of a random resource. Resources of the same type are lumped together as one reward. - Cost for discovery reduced to 10. - Discovery cost should be deducted once discovery is purchased. - Added a new special location "resource". Resource locations grant extra resources. - Reduced the number of discovery locations and added resource locations to compensate. - AMI Modules now cost resources to uninstall, rather than install. - Players now start with Cryo, Poison, and Heal Probe Modules already discovered. - The number of locations per region is now always 25. - Travel distance from location to location has been slightly increased. - Infection now begins spreading after 3 travels. - Adjusted balance of biohazards. - Reduced the damage of meteors slightly. - Increased the research tokens generated by meteor storms by 100%. - Rebalanced the Queensguard trait. - The first upgrade of a mission is much faster to earn. - Major retuning of Microarchaeology missions. There are now more fossils and analyzing more at any one time will dramatically increase research rate. Enemies will also now scale over time so if you take too long, everything will get harder. Net result is mission should be faster and slightly harder. - Major retuning of Hold the Line missions. Enemy waves now start much earlier, though there are fewer total waves. Net result is mission should be faster and slightly harder. Added a "time before first wave" to help players prepare. - Minor tuning of Eradication missions. - Added AMI voice lines to help communicate events, such as start of enemy spawning or how close you are to victory. - Campaign missions 4 and 5 have been made easier. - Fixed a crash that involved amoebas with poisons. - Fixed an issue where solo/team save files were getting mixed up if a player switched back and forth. - Minor UI changes and bug fixes.
If your save file for Outbreak mode seems to have disappeared, not to worry! We've simply moved the folder in which those save files are stored. If you want to retrieve your save file, follow these instructions: For Windows: 1. Go to your %localappdata% folder. 2. Navigate to AmoebaBattle\Saves\SavedGames. 3. Transfer the Adventure_*****.absv files in this folder to AmoebaBattle\Saves\Adventures. 4. Restart the game. That should be it!
Outbreak - Minor Patch 1.04.7589 - Losing at an uninfected location now progresses the infection as if you had traveled. - Biohazards rebalanced. - Aquadynamic Fins (Shark) now works properly. - After completing a mission, the rewards you earned are now listed in the right info panel. - SFX hooked up to Discovery selection. - Discovery location rewards are now color coded by diet type. - Fixed a crash when you attempted to deploy reinforcements on Microarchaeology missions. - Fixed a crash related to loading a game. - Fixed a bug where the screen would "flicker" for a moment. - Fixed a bug where probe tooltips were not appearing. - Fixed a bug that could cause you to get stuck at a location and be forced to restart. - Fixed a bug where the load screen showed erroneous save files. - Fixed a bug where an Outbreak campaign would not be saved. - Various other bug fixes and minor improvements.
Introducing Outbreak mode, a roguelike RTS campaign mode that can be played solo or co-op with up to two friends! In an Outbreak campaign, you will traverse a randomized microscopic world with dynamically generated missions. These missions award resources that are used to unlock persistent upgrades that carry over from mission to mission. Outbreak is designed to have endless replayability, and no two campaigns will ever play out the same! This patch is just the beginning though - we hope to update Outbreak continuously with more content for the foreseeable future to keep it fresh and interesting! Please note: Outbreak mode is currently only available in English and has limited controller support at this time. We are sorry for the inconvenience and will remedy this as soon as possible.
The first update for Amoeba Battle has arrived! We've been collecting feedback from you since our launch and we're pleased to release this update that addresses many of your suggestions and concerns.
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