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In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:

Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
You can try to avoid the worst of its influence, but an Inescapable Menace will find you sooner or later The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Spirit: Wandering Voice Keens Delirium
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36927348/35c92b1026b4df46d7a701c2d9e683287d44e489.jpg\"][/img]
Ages ago, a great and respected Spirit devastated a portion of the island with a vast swath of death. Matters would have gone even worse but for three Spirits who cleverly sundered the great Spirits voice and bound it to wander, never returning to its owner. Now, it only occasionally brings death with its song, more usually causing derangement, obsession and folly in those it touches.
Three New Aspects
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36927348/ffcc27b3ff52d99a00bc895481ffdb09d6e56042.jpg\"][/img]
Bringer of Dreams and Nightmares (Violence)
[/*]Keeper of the Forbidden Wilds (Spreading Hostility)
[/*]Shadows Flicker Like Flame (Dark Fire)
[/*]
No additional purchase is required; you will gain access to the new content with your existing purchase of https://store.steampowered.com/app/3973840/Spirit_Island__Nature_Incarnate/\"" style="color:#bb86fc;text-decoration:none;">Nature Incarnate .
[dynamiclink href=\"https://store.steampowered.com/app/3973840/Spirit_Island__Nature_Incarnate/\"][/dynamiclink]
Other Improvements and Fixes
Vengeance as a Burning Plague and Shadows Flicker Like Flame (Madness) no longer consider Presence from other Spirits being destroyed in their special rules.
[/*]On the 2D map, dragging to push a single piece now works properly.
[/*]Really fixed an issue in which Stone\'s Unyielding Defiance\'s Presence Track Any Element only allowed you to select Earth.
[/*]Draw Towards a Consuming Void destroying multiple Spirits\' Presence in multiplayer no longer softlocks the game in certain situations.
[/*]Fixed an issue where in the Great River scenario, Towns could migrate to the incorrect lands across boards when 4 or more boards were used.
[/*]Numinous Crisis no longer fails to return Presence to Starlight Seeks its Form\'s tracks.
[/*]Fixed an issue in which Open The Ways was not prompted when it should be in the Despicable Theft scenario.
[/*]When Infestation of Venomous Spiders is in effect, you may now choose the order of builds when you could potentially win the game.
[/*]Search for Unclaimed Lands no longer ignores isolated lands.
[/*]Dahan under the effect of Stubborn Solidity no longer appears to be removed by Fragments of Yesteryear.
[/*]Solidify Echoes of Majesty Past now properly allows Ocean\'s Hungry Grasp to select its Oceans with Presence.
[/*]Fixed an issue where Flocking Red-Talons could get stuck in multiplayer if used in or near a land under the effect of Observe the Ever-Changing World.
[/*]The Hazardous Territory achievement now correctly unlocks if the last thing you do is move an Invader with Strife into the land.
[/*]Fixed a rare softlock that could occur in the Spirit Phase with Heart of the Wildfire.
[/*]If the game ends during the Explore step, the face up Invader Card in the Explore Slot no longer counts as being in the deck for score calculation.
[/*]If a land under the effect of thresholded Vengeance of the Dead will Ravage, and adjacent lands will also Ravage, you can now decide the order of Ravaging lands.
[/*]Melt Earth Into Quicksand can no longer cause the game to get stuck in multiplayer when another player uses a power that affects its target land.
[/*]Fixed an issue where using Weave Together the Fabric of Place with an Ocean could make Powers difficult to target.
[/*]Hard-Working Settlers (Create Unnerving Distractions) now properly skips one Ravage action per card if there are multiple Ravage cards.
[/*]
Minimum Setup
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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