





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Happy easter everyone! Just because it's easter doesn't mean we stop patching. We focus primarily on the map editor, with a nice how-to guide written up. We suggest creating new maps from scratch after this patch (we promise to stop breaking old maps soon!). If loading old maps, we recommend re-placing all roads, rivers and forests. If your old map doesn't load, please send them to michael@foolish-mortals.net You may need to restart steam to get the patch. Patch v1.03 Map Editor: - Uploaded steam map-editor guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2058875860 - Added more tool-tips - Fixed rare bug where certain fonts would disappear - Removed large-town object for now - its shape was causing issues (will be reintroduced soon) - Fixed custom-shaped terrain sometimes having wonky colliders - Changed roads to be polygon shaped - the previous single-pathing was causing issues with colliders. Major: - Turned on vsync for all graphics quality settings to fix excessive frame-rate on certain machines Minor: - Added steam workshop button to custom missions level-select screen (opens a web browser to workshop page) - Made figurine muzzle-flashes be disabled with 'show battle animations' option - Fixed bug where dragging and unslotting a unit resulted in visual glitch and losing ability to slot that unit Balance: - Further reduced artillery blast radius veterancy perks - Made tanks a bit more resistant to artillery barrages What's next? Localization improvements, a 'straight-line' move command and of course more bug fixes. If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.
[ 6080 ]
[ 1481 ]
[ 2067 ]