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This update adds active abilities to all classes, they have 30 to 60 seconds cooldown and can be used by pressing the key you assigned to "Active Abilities" (default: "R").
The Crew class can place a small sentry turret, that will shoot enemy players that get close to it.
The Engineer can place a teleporter, if he has two teleporters active, all players can travel between those two points. You can see teleporters on the map, and if they connect two points in the same ship, you can see where you are going to get teleported to if you look at the arrow on the teleporter.
The Marine (previously Ranger) can fire a small missile from his backpack, dealing great damage to whatever it hits, and decent damage to the surrounding area. Can be used to quickly blow up doors that are in lockdown mode.
The Pilot can spawn a drone that can be used for reconnaissance and comes with an energy beam that deals decent damage over close distances. It can self-destruct to deal decent damage to its surroundings.
The Officer class can now give their team orders like repairing generators or engines, killing enemy droids, destroying teleporters, manning turrets, or jumping in smaller fighters. If you use the ability, the map will open and you can click on the thing that you want to be taken care of. Once the order is followed, the Officer and the player that completed the order receive a resource point reward.
There are also some minor improvements and bugfixes like hangar doors not taking damage correctly, that you can take a look at in the full changelog below!
Full changelog:
-ADDED: new active ability system for each class
-ADDED: small sentry, placeable by Crew class
-ADDED: teleporter, placeable by Engineer class
-ADDED: small personal missile, useable by the Marine class
-ADDED: recon drone, useable by the Pilot class
-ADDED: new orders system that allows the Officer class to give orders to their teammates, both players receive a resource point reward if the order is completed
-ADDED: droids now can shoot teleporters and sentries
-ADDED: teleporters get shown on the map
-ADDED: sentries and teleporters now show their teams color
-NERFED: reduced sentry upgrade HP from 800 to 400
-NERFED: reduced sentry fire rate from 120 RPM to 90 RPM
-CHANGED: renamed "Ranger" class to "Marine"
-FIXED: sentry bugs that allowed the sentry to keep firing even when the generator of their ship was disabled
-FIXED: asteroid field always taking up server resources
-FIXED: bug that resulted in players appearing to sit inside turret control seats while they were not
-FIXED: rounds restarting when a player left and only 1 player remained
-FIXED: hangar doors not taking damage correctly
-FIXED: "Heavy Fighter" midround purchase not being greyed out when you did not have enough resource points
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