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As an addition to the recent gun changes, this update introduces a new headshot multiplier for players, hitting your opponent in the head now results in 50% more damage dealt. To keep the time to kill somewhat the same, the overall damage dealt to players was reduced by 20%, so it will take a bit longer to kill players if you only hit body shots, but you can kill them much faster if you aim for their head. There are also some bugs fixes related to capital ships sometimes still being able to manouver with broken engines, the new revolver being held upside down in third person, and issues with control inputs like looking around, especially for controllers Full changelog: -ADDED: headshot multiplier (1.5x) -CHANGED: removed all weapons damage by 20% to compensate for the new headshot multiplier -FIXED: revolver being held wrong for other players -FIXED: quick comm menu displaying wrong message when inside the enemy ship -FIXED: possible bug that allowed capital ships to keep flying with a disabled engine -FIXED: potential fixes for looking around not working, especially for controllers
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