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This update introduces hitmakers for the personal defense weapons and the small fighter lasers, making it clearer to understand when you hit something. There are also lots of improvements for co-op play, there are now two more difficulty options, both harder than the current ones called "extreme" and "impossible" for the players who are looking for a bigger challenge. The Tactical Droid AI will now also install and use the super laser if the difficulty is set to "Hard" or more difficult, the amount of AI interceptors spawned by the Tactical Droid now scales with the difficulty level, resulting in fewer interceptors at lower levels, and more on higher levels. I fixed some bugs for the Tactical Droid too and increased the size of the torpedos and B2 pods to make them easier to hit. Full changelog: - ADDED: hitmarkers for players and small fighters - ADDED: "extreme" and "impossible" coop difficulty options - ADDED: amount of spawned AI Interceptors by the Tactical Droid now scales with the coop difficulty - ADDED: Tactical Droid will now install and use the super laser if difficulty is at least "hard" - CHANGED: increased torpedo and B2 pod size to make them easier to hit - FIXED: some Tactical Droid bugs
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