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This update brings the first version of in-game team voice chats to improve communications, you can bind a key you would like to push-to-talk and then communicate with your teammates in-game. There are also some improvements for the quick callouts that you can use to send pre-determined text messages to your team, like requesting them to hack the enemy hangar doors. Capital ships now also look a lot more damaged if they are low on HP with additional, larger fires and new smoke effects. You can also set new config values for your dedicated servers to allow for co-op play on them or to disable the Tactical Droid AI. Also, there are fixes for AI not shooting intruders, players sometimes being invisible, and hopefully, a fix for players occasionally falling through the floor after respawning. If you experience any issues, please let me know! Full changelog: - ADDED: first experimental version of team voice chat - ADDED: more exterior damage representation - ADDED: "coop" dedicated server config option (true = coop enabled) - ADDED: "disablebot" dedicated server config option (true = AI bot disabled) - IMPROVED: quick callouts menu - FIXED: Droids/Barsk not shooting intruders on Linux servers (like the official servers) - FIXED: players being sometimes invisible on round start - FIXED: potential fix for falling through the floor
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