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Hello everyone!
Over the last couple months, weve received a lot of feedback and justified criticism about drastically increased travel times and long distances between Points of Interest.
Wed like to assure you that the current version of the global map is far from final. In addition to obvious tweaks to distances between locations, which will happen in the next major update along with the saves wipe, we also plan to implement a number of systems and mechanics focused on making the open world exploration less time-consuming and tedious. One of these additions is the Survival tree that will soon be introduced to the game.
The main purpose of this ability tree is to help your character weather the hardships of mercenary life, giving them a better chance of surviving the wilderness without a sizable stash of supplies. Its worth mentioning that over the course of development Survival and Medicine ability trees were merged together, allowing us to remove unnecessary fluff and fully focus on the synergy between some of their skills.
Lets start with the ability trees overall structure. It consists of 6 active and 5 passive skills:
Survival skills are acquired in the usual manner - first, you need to unlock them by finding a corresponding treatise or improving relevant Attributes, then you purchase whatever you need with Ability Points. There is a caveat though: the first tier of Survival is unlocked for every character by default.
On top of that, Survival skills have much lower Attribute requirements than other ability trees: in order to unlock the second tier, youll only need to invest 3 Stat Points into relevant Attributes, and the third tier becomes available right after you spend 5 SP.
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