Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.

Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Game fixes by vndl
Thanks to darDar for compiling the changes and everyone that contributed to the changes!
changes 0.8.67a
fixed common position desync issue
fixed victims last shot being invisible
wm changes:
rocketLauncher has lower kickback ("self-push")
rocketLauncher has lower bullet force (impact when hitting other players)
increased minimum dropkick ("headbutt") velocity in attempt to fix low-velocity player collision/bumping
Steyr & Kalashnikov have a bit more bullet force
map changes:
ctf_atlantis - reworked background theme, slight layout adjustments
ctf_busta - fixed a texture glitch
ctf_campsite - changed protoshapes type under the flag (from platform to item collide), slight layout adjustments
ctf_crossfire - new low route, adjusted background, slight layout adjustments
ctf_dogbite - removed lower gostek spawn point
ctf_guardian - added items collide protoshape behind the flag in attempt to fix the flag getting stuck in the wall
ctf_steel - fixed a visual glitch, improved medkit/grenadekit placement
ctf_x - removed big boxes from the bridge
ctf_wretch - changed shape on the spawn slightly for better movement flow, medkit/grenadekit placement changes
ctf_rotten - added a deadly pit below the bridge (similar to S1)
Minimum Setup
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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