A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.

Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
0.8.46 patch released

Useful for spotting if an enemy still has grenades left.
ctf_Division remade by Haste
dm_Emblem by Jok
Other than that Minigun will overheat and some guns have penetration (with loss of velocity).
* Separate head/torso/legs damage modifiers
* Separate bullet flag push force
* Deadly polygon
(this is the first of a series of additions to make climbing mode possible!)

(Haste has already started working on a map)
[26.08.2022] 0.8.46a
added hitmark when touched deadly polygon
fixed gameplay settings not applied to reloaded modifiers
minigun cools down when reloading
fixed multiple hits sometimes when bullet penetrates
[25.08.2022] 0.8.45a
Barret bullet loses velocity after penetration
Rheinmetall and Minigun bullets penetrate
added Minigun overheating
Minigun has more ammo and damage
added Weapon hitbox damage modifiers
added Weapon:BulletFlagForce separate from BulletForce
added Weapon:Penetration value between 0 and 1 affecting bullet velocity after hit
[24.08.2022] 0.8.44a
added ctf_Division, dm_emblem
added Deadly polygon type
added carried grenade on gostek belt
added HeadbuttsOnly modifer
grenade self boost direction tied to mouse aim
fixed RPG not killing in one shot
weapon modifier changes (https://pastebin.com/dzMd4nGj)
[b]all modifiers reload when returning to game window
F2 toggles different debug views
ranked: sorting based on lowerSkillEstimate instead of mu[/b]
[/expand]
More stuff coming,
Have fun!
MM
I'm back from a summer break and have started some good work as you can see in this patch.
Most notable changes are:
Grenades visible on gostek belt

Useful for spotting if an enemy still has grenades left.
New maps
ctf_Division remade by Haste

dm_Emblem by Jok

Weapon modifier changes
The gist of changes are described hereOther than that Minigun will overheat and some guns have penetration (with loss of velocity).
Modding additions
* Separate head/torso/legs damage modifiers
* Separate bullet flag push force
* Deadly polygon
(this is the first of a series of additions to make climbing mode possible!)

(Haste has already started working on a map)
Changelog:
[expand type=details][26.08.2022] 0.8.46a
added hitmark when touched deadly polygon
fixed gameplay settings not applied to reloaded modifiers
minigun cools down when reloading
fixed multiple hits sometimes when bullet penetrates
[25.08.2022] 0.8.45a
Barret bullet loses velocity after penetration
Rheinmetall and Minigun bullets penetrate
added Minigun overheating
Minigun has more ammo and damage
added Weapon hitbox damage modifiers
added Weapon:BulletFlagForce separate from BulletForce
added Weapon:Penetration value between 0 and 1 affecting bullet velocity after hit
[24.08.2022] 0.8.44a
added ctf_Division, dm_emblem
added Deadly polygon type
added carried grenade on gostek belt
added HeadbuttsOnly modifer
grenade self boost direction tied to mouse aim
fixed RPG not killing in one shot
weapon modifier changes (https://pastebin.com/dzMd4nGj)
[b]all modifiers reload when returning to game window
F2 toggles different debug views
ranked: sorting based on lowerSkillEstimate instead of mu[/b]
[/expand]
More stuff coming,
Have fun!
MM
[ 2022-08-26 13:01:57 CET ] [Original Post]
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