Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Additionally there will be customization of every part of the game, including procedurally generated levels, game rules and modes, weapons, vehicles, structures and a custom battle simulator sandbox. Soldat 2 also strives to become a powerful platform for custom created content, mods and other Soldat-like games.

Early Access Features:
- online multiplayer (with dedicated servers)
- custom battle sandbox
- procedurally generated or designed levels
- famous flow-based movement
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- modifiers (every game parameter is editable)
Planned 3 Gameplay Tiers:
- classic-competitive
- class-based-realistic
- sandbox-experimental
Upcoming (subject to change):
- level editor + generator
- full mod support
- explosives + level destruction
- more character customizations
- more weapons and equipment
- more levels and game modes
- classes, vehicles and other experimental features
the original creator of Soldat, King Arthur's Gold and producer of Butcher
Michal 'MM' Marcinkowski.
A bunch of longstanding bug fixes and spectator mode fixes.
[i][30.06.2022] 0.8.42a
updated: ctf_Tyrus, ctf_Campsite
fixed spectator kicked after a minute
fixed new player joining Red when teams equal and Red is winning
fixed missing AutoShutdownAfterMatches in autoconfig.ini
fixed janky Start and Randomize button in Lobby
fixed spectator can start vote
fixed spectator messing up map votes
fixed votemap window not hiding if F* keys used
fixed votemap fails if player joins during vote
fixed spectators messing up FillBotsCount
flag pickup box has a bit more horizontal size
reverted to old mouse cursor behaviour on OSX/Linux
server greet window can be closed with jets key (RMB) or Esc[/i]
Minimum Setup
- OS: Ubuntu 12 or later
- Processor: Core 2 Duo 1.8GHz
- Graphics: 256MB
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